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using Antilatency.DeviceNetwork;
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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public class Accelerometer : MonoBehaviour
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{
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public static System.Guid TaskID {
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get {
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byte[] data = new byte[] { 48, 125, 192, 166, 207, 227, 237, 68, 185, 150, 95, 150, 153, 131, 146, 226 };
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var handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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System.Guid result = (System.Guid)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(System.Guid));
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handle.Free();
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return result;
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}
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}
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public event Action<Accelerometer, Vector3> OnNewSample;
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public event Action<Accelerometer> OnStarted;
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public event Action<Accelerometer> OnStopped;
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Antilatency.DeviceNetwork.INetwork _network;
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ISynchronousConnection _connection;
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uint _updateId = 0;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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using var lib = Antilatency.DeviceNetwork.Library.load();
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using var filter = lib.createFilter();
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filter.addUsbDevice(Antilatency.DeviceNetwork.Constants.AllUsbDevices);
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_network = lib.createNetwork(filter);
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Debug.Log("Network created");
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}
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void OnTaskStarted() {
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if(OnStarted != null) {
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OnStarted.Invoke(this);
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}
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}
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void OnTaskFinished() {
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if (OnStopped != null) {
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OnStopped.Invoke(this);
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}
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}
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void Reconnect() {
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if (_connection != null) {
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return;
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}
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var updateId = _network.getUpdateId();
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if (updateId != _updateId) {
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_updateId = updateId;
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var nodes = _network.getNodes();
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foreach (var node in nodes) {
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if(_network.nodeIsTaskSupported(node, TaskID)){
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_connection = _network.nodeStartTask2(node, TaskID);
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OnTaskStarted();
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}
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}
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}
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}
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void OnAccelerometer(Vector3 value) {
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if(OnNewSample != null) {
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OnNewSample.Invoke(this, value);
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}
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}
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void OnAccelerometerPacket(Antilatency.DeviceNetwork.Interop.Packet packet, int gRange) {
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float scale = (float)gRange / 0x8000;
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var sample = Marshal.PtrToStructure<AntilatencyMath.short3>(packet.data);
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OnAccelerometer(new Vector3(sample.x * scale, sample.y * scale, sample.z * scale));
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}
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// Update is called once per frame
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void Update()
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{
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Reconnect();
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if (_connection == null) {
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return;
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}
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Antilatency.InterfaceContract.Bool taskFinished = false;
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var packets = _connection.getAvailablePackets(out taskFinished);
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if (taskFinished) {
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Antilatency.Utils.SafeDispose(ref _connection);
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OnTaskFinished();
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return;
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}
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foreach (var packet in packets) {
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if (packet.id == 3) {
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OnAccelerometerPacket(packet, 2);
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} else if (packet.id == 4) {
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OnAccelerometerPacket(packet, 4);
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} else if (packet.id == 5) {
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OnAccelerometerPacket(packet, 8);
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} else if (packet.id == 6) {
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OnAccelerometerPacket(packet, 16);
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}
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}
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}
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private void OnDestroy() {
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Antilatency.Utils.SafeDispose(ref _connection);
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Antilatency.Utils.SafeDispose(ref _network);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a25d0c13febd5164e82bbe5cc45e268c
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@@ -0,0 +1,186 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Numerics;
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public class AnalyzeFFT : MonoBehaviour {
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public enum Axis {
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X, Y, Z
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}
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public Axis SourceAxis = Axis.X;
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public Accelerometer Accelerometer;
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public bool UseAbsoluteScale = false;
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public float AbsoluteScale = 0.2f;
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private long _samplesTotalCount = 0;
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//input-output values for the FFT
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double[] X_FFT_inputValues;
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double[] Y_FFT_inputValues;
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double[] Y_output;
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public const int AccelerometerSamplingFrequency = 2000;
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public int windowSize = AccelerometerSamplingFrequency;
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public double maxf_obtained;
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//counts the steps taken
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long count = 0;
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//the chart transforms for the time and frequency
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[Space(10)]
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[Header("CHARTS FOR DRAWING")]
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[Space]
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public Transform tfTime;
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public Transform tfFreq;
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void Start() {
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Accelerometer.OnNewSample += Accelerometer_OnNewSample;
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Accelerometer.OnStarted += Accelerometer_OnStarted;
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Accelerometer.OnStopped += Accelerometer_OnStopped;
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}
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private void Accelerometer_OnStarted(Accelerometer obj) {
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_samplesTotalCount = 0;
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_processedSamplesCount = 0;
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Debug.Log("Accelerometer started");
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}
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private void Accelerometer_OnStopped(Accelerometer obj) {
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Debug.Log("Accelerometer stopped");
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}
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private void Accelerometer_OnNewSample(Accelerometer arg1, UnityEngine.Vector3 arg2) {
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if (_ySourceSamples == null || _ySourceSamples.Length != windowSize) {
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_ySourceSamples = new double[windowSize];
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_yWriteOffset = 0;
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}
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float data = arg2.x;
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if(SourceAxis == Axis.Y) {
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data = arg2.y;
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}else if (SourceAxis == Axis.Z) {
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data = arg2.z;
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}
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_ySourceSamples[_yWriteOffset] = data;
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_yWriteOffset = (_yWriteOffset + 1) % windowSize;
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_samplesTotalCount++;
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}
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double[] _ySourceSamples;
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int _yWriteOffset = 0;
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private long _processedSamplesCount = 0;
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private void Update() {
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if (X_FFT_inputValues == null || X_FFT_inputValues.Length != windowSize) {
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X_FFT_inputValues = new double[windowSize];
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for (int i = 0; i < windowSize; i++) {
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X_FFT_inputValues[i] = i;
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}
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}
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if (Y_FFT_inputValues == null || Y_FFT_inputValues.Length != windowSize) {
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Y_FFT_inputValues = new double[windowSize];
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}
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TimeToFrequency();
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}
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void TimeToFrequency() {
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if(_processedSamplesCount == _samplesTotalCount) {
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return;
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}
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//this is the window size
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for (int i = 0; i < windowSize; i++) {
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Y_FFT_inputValues[i] = _ySourceSamples[(_yWriteOffset + i) % windowSize];
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}
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//perform complex opterations and set up the arrays
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Complex[] inputSignal_Time = new Complex[windowSize];
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Complex[] outputSignal_Freq = new Complex[windowSize];
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inputSignal_Time = FastFourierTransform.doubleToComplex(Y_FFT_inputValues);
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//result is the iutput values once DFT has been applied
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outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
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Y_output = new double[windowSize];
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//get module of complex number
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for (int ii = 0; ii < windowSize; ii++) {
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//Debug.Log(ii);
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Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
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}
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// find peak VALUES on the FFT
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double MaxPeak = -1000;
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int peakIndex = 0;
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for (int i = 1; i < Y_output.Length / 2 - 1; i++) {
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if (Y_output[i] > MaxPeak) {
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MaxPeak = Y_output[i];
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peakIndex = i;
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}
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}
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//store results
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maxf_obtained = (double)peakIndex / (double)windowSize /*/ 2*/ * (double)AccelerometerSamplingFrequency;
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}
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void FixedUpdate() {
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if(X_FFT_inputValues == null) {
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return;
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}
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if(Y_FFT_inputValues != null) {
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Drawing.drawChart(tfTime, X_FFT_inputValues, Y_FFT_inputValues, "time");
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}
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if(Y_output != null) {
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Drawing.drawChart(tfFreq, X_FFT_inputValues, Y_output, "frequency", UseAbsoluteScale ? AbsoluteScale : null);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: fd99130ded02e2d4d8783af65b5501fc
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@@ -0,0 +1,10 @@
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using UnityEngine;
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namespace AntilatencyMath
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{
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public struct short3 {
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public short x;
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public short y;
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public short z;
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}
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class Drawing
|
||||
{
|
||||
//transform parameters to draw the chart;
|
||||
public static double a, b, x0, y0;
|
||||
public static LineRenderer linR;
|
||||
|
||||
public static void drawChart(Transform tf, double[] X_inputValues, double[]Y_inputValues, string type, float? customYScale = null)
|
||||
{
|
||||
linR =tf.GetComponent<LineRenderer>();
|
||||
|
||||
|
||||
//transform parameters to draw the heart rate
|
||||
a = tf.localScale.x;
|
||||
b = tf.localScale.y;
|
||||
x0 = tf.position.x;
|
||||
y0 = tf.position.y;
|
||||
|
||||
|
||||
//do not resize array
|
||||
if (type=="time")
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
//resize array
|
||||
else if(type=="frequency")
|
||||
{
|
||||
X_inputValues=ArrayResize(X_inputValues, (int)X_inputValues.Length/2);
|
||||
Y_inputValues=ArrayResize(Y_inputValues, (int)Y_inputValues.Length/2);
|
||||
}
|
||||
|
||||
linR.positionCount = X_inputValues.Length;
|
||||
|
||||
double max_X = FastFourierTransform.MaxD(X_inputValues);
|
||||
double min_X = FastFourierTransform.MinD(X_inputValues);
|
||||
double max_Y = FastFourierTransform.MaxD(Y_inputValues);
|
||||
double min_Y = FastFourierTransform.MinD(Y_inputValues);
|
||||
|
||||
double dY = max_Y - min_Y;
|
||||
if (customYScale.HasValue) {
|
||||
dY = customYScale.Value;
|
||||
}
|
||||
|
||||
|
||||
//drawing factors
|
||||
double factorA_X = (x0 + a / 2 - (x0 - a / 2)) / (max_X - min_X + 0.01f);
|
||||
double factorB_X = factorA_X * (-min_X) + (x0 - a / 2);
|
||||
double factorA_Y = (y0 + b / 2 - (y0 - b / 2)) / (dY + 0.01f);
|
||||
double factorB_Y = factorA_Y * (-min_Y) + (y0 - b / 2);
|
||||
|
||||
|
||||
//draw using the lineRender
|
||||
for (int ii = 0; ii < linR.positionCount; ii++)
|
||||
{
|
||||
// Debug.Log(ii);
|
||||
double xt = X_inputValues[ii] * factorA_X + factorB_X;
|
||||
double yt = Y_inputValues[ii] * factorA_Y + factorB_Y;
|
||||
|
||||
linR.SetPosition(ii, new UnityEngine.Vector3((float)xt, (float)yt, tf.position.z));
|
||||
}
|
||||
}
|
||||
|
||||
//gets an array and resizes it to a fixed value
|
||||
public static double[] ArrayResize(double[] a, int Size)
|
||||
{
|
||||
|
||||
double[] temp = new double[Size];
|
||||
for (int c = 1; c < Mathf.Min(Size, a.Length); c++)
|
||||
{
|
||||
temp[c] = a[c];
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
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}
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userData:
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packageName: FFT Fast Fourrier Transform
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assetPath: Assets/FFT fast fourrier transform/Scripts/Drawing.cs
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Numerics;
|
||||
|
||||
public class Example01_time_to_frequency : MonoBehaviour
|
||||
{
|
||||
[Space]
|
||||
[Header("[!] set fixed time to 0.01f [!]")]
|
||||
[Header("TIME SIGNAL TO FREQUENCY FFT")]
|
||||
[Space]
|
||||
|
||||
//samplingfrequency
|
||||
public int samplingFrequency;
|
||||
|
||||
//input-output values for the FFT
|
||||
double[] X_inputValues;
|
||||
double[] Y_inputValues;
|
||||
double[] Y_output;
|
||||
|
||||
//list with the input values
|
||||
public List<double> Y_values;
|
||||
|
||||
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||
[Space(10)]
|
||||
[Header("F,A and P must be same lenght")]
|
||||
[Tooltip("Add different values of amplitude/frequency to change the time response")]
|
||||
[Space]
|
||||
public double[] freq;
|
||||
public double[] Amp;
|
||||
public double[] phase;
|
||||
|
||||
|
||||
//this is the size of the window of data
|
||||
public int windowSize = 1024;
|
||||
|
||||
//this is used to obtain the frequency with a peak
|
||||
[Space(10)]
|
||||
[Header("MOST IMPORTANT FREQUENCY")]
|
||||
[Tooltip("This corresponds to the peak on the FFT")]
|
||||
[Space]
|
||||
public double maxf_obtained;
|
||||
|
||||
//counts the steps taken
|
||||
long count = 0;
|
||||
|
||||
//the chart transforms for the time and frequency
|
||||
[Space(10)]
|
||||
[Header("CHARTS FOR DRAWING")]
|
||||
[Space]
|
||||
public Transform tfTime;
|
||||
public Transform tfFreq;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
X_inputValues = new double[windowSize];
|
||||
Y_inputValues = new double[windowSize];
|
||||
|
||||
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
|
||||
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
Y_values.Add(0);
|
||||
}
|
||||
|
||||
StartCoroutine(time_to_frequency());
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This corrutine obtains these steps in order:
|
||||
/// 1) generates a time response using SIN() signals
|
||||
/// 2) obtains a window of the signal
|
||||
/// 3) applies the FFT
|
||||
/// </summary>
|
||||
|
||||
IEnumerator time_to_frequency()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
||||
// add point to the time chart
|
||||
double signal = 0;
|
||||
for (int jj = 0; jj < Amp.Length; jj++)
|
||||
{
|
||||
signal+= (double)( Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count *1/(float)samplingFrequency + (float)phase[jj]) );
|
||||
}
|
||||
count++;
|
||||
|
||||
Y_values.Add(signal);
|
||||
|
||||
|
||||
if (Y_values.Count >= windowSize)
|
||||
{
|
||||
//ONE IS THE INPUT VALUES
|
||||
|
||||
//this is the window size
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
X_inputValues[ii] = ii;
|
||||
|
||||
|
||||
X_inputValues[ii] = ii;
|
||||
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//perform complex opterations and set up the arrays
|
||||
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||
|
||||
|
||||
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||
|
||||
|
||||
//result is the iutput values once DFT has been applied
|
||||
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time,false);
|
||||
|
||||
|
||||
|
||||
Y_output = new double[windowSize];
|
||||
//get module of complex number
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
//Debug.Log(ii);
|
||||
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||
}
|
||||
|
||||
|
||||
// find peak VALUES on the FFT
|
||||
double MaxPeak = -1000;
|
||||
int peakIndex = 0;
|
||||
for (int i = 1; i < Y_output.Length/2 - 1; i++)
|
||||
{
|
||||
if (Y_output[i]>MaxPeak)
|
||||
{
|
||||
MaxPeak = Y_output[i];
|
||||
peakIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
//store results
|
||||
maxf_obtained = (double)peakIndex / (double)windowSize/2* (double)samplingFrequency;
|
||||
|
||||
}
|
||||
|
||||
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
//draw both charts: time-domain and frequency-domain
|
||||
Drawing.drawChart(tfTime,X_inputValues, Y_inputValues, "time");
|
||||
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
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fileFormatVersion: 2
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guid: f7e2890ad1d354344943df8cd47704e7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 152492
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packageName: FFT Fast Fourrier Transform
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/FFT fast fourrier transform/Scripts/Example01_time_to_frequency.cs
|
||||
uploadId: 325757
|
||||
@@ -0,0 +1,208 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Numerics;
|
||||
|
||||
public class Example02_filtering : MonoBehaviour
|
||||
{
|
||||
|
||||
public enum filterMode { low_pass, high_pass };
|
||||
|
||||
[Space]
|
||||
[Header("[!] set fixed time to 0.01f [!]")]
|
||||
[Header("FILTERING")]
|
||||
[Space]
|
||||
|
||||
//samplingfrequency
|
||||
public int samplingFrequency;
|
||||
|
||||
//input-output values for the FFT
|
||||
double[] X_inputValues;
|
||||
double[] Y_inputValues;
|
||||
double[] Y_output;
|
||||
|
||||
double[] Y_inputValues_filtered;
|
||||
double[] Y_output_filtered;
|
||||
|
||||
//list with the input values
|
||||
public List<double> Y_values;
|
||||
|
||||
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||
[Space(10)]
|
||||
[Header("F,A and P must be same lenght")]
|
||||
[Tooltip("Add different values of amplitude/frequency to change the time response")]
|
||||
[Space]
|
||||
public double[] freq;
|
||||
public double[] Amp;
|
||||
public double[] phase;
|
||||
|
||||
|
||||
//this is the size of the window of data
|
||||
public int windowSize = 1024;
|
||||
|
||||
|
||||
//counts the steps taken
|
||||
long count = 0;
|
||||
|
||||
//
|
||||
|
||||
//the chart transforms for the time and frequency
|
||||
[Space(10)]
|
||||
[Header("CHARTS FOR DRAWING")]
|
||||
[Space]
|
||||
public Transform tfTime;
|
||||
public Transform tfFreq;
|
||||
public Transform tfTime_filt;
|
||||
public Transform tfFreq_filt;
|
||||
|
||||
[Space(10)]
|
||||
[Header("Select filtering type")]
|
||||
[Space]
|
||||
public filterMode filtermode;
|
||||
|
||||
//this is the filter parameter
|
||||
public double alpha = 0.2f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
X_inputValues = new double[windowSize];
|
||||
Y_inputValues = new double[windowSize];
|
||||
|
||||
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
|
||||
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
Y_values.Add(0);
|
||||
}
|
||||
|
||||
StartCoroutine(filterSignal());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This corrutine obtains these steps in order:
|
||||
/// 1) generates a time response using SIN() signals
|
||||
/// 2) obtains a window of the signal
|
||||
/// 3) applies the FFT
|
||||
/// 4) filters the signal
|
||||
/// 5) applies FFT of filtered signal
|
||||
/// </summary>
|
||||
|
||||
IEnumerator filterSignal()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
||||
// add point to the time chart
|
||||
double signal = 0;
|
||||
for (int jj = 0; jj < Amp.Length; jj++)
|
||||
{
|
||||
signal += (double)(Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count * 1 / (float)samplingFrequency + (float)phase[jj]));
|
||||
}
|
||||
count++;
|
||||
|
||||
Y_values.Add(signal);
|
||||
|
||||
|
||||
if (Y_values.Count >= windowSize)
|
||||
{
|
||||
//ONE IS THE INPUT VALUES
|
||||
|
||||
//this is the window size
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
X_inputValues[ii] = ii;
|
||||
|
||||
|
||||
X_inputValues[ii] = ii;
|
||||
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//perform complex opterations and set up the arrays
|
||||
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||
|
||||
|
||||
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||
|
||||
|
||||
//result is the iutput values once FFT has been applied
|
||||
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||
|
||||
|
||||
Y_output = new double[windowSize];
|
||||
//get module of complex number
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
//Debug.Log(ii);
|
||||
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//filter process
|
||||
if (filtermode==filterMode.low_pass)
|
||||
{
|
||||
Y_inputValues_filtered = Filters.low_pass_band(Y_inputValues, alpha);
|
||||
}
|
||||
else if (filtermode == filterMode.high_pass)
|
||||
{
|
||||
Y_inputValues_filtered = Filters.high_pass_band(Y_inputValues, alpha);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//recalculate FFT of filtered
|
||||
//perform complex opterations and set up the arrays
|
||||
inputSignal_Time = new Complex[windowSize];
|
||||
outputSignal_Freq = new Complex[windowSize];
|
||||
|
||||
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues_filtered);
|
||||
|
||||
//result is the iutput values once FFT has been applied
|
||||
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||
|
||||
|
||||
Y_output_filtered = new double[windowSize];
|
||||
//get module of complex number
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
//Debug.Log(ii);
|
||||
Y_output_filtered[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
//draw both charts: time-domain and frequency-domain
|
||||
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
|
||||
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||
|
||||
//draw both charts: time-domain and frequency-domain
|
||||
Drawing.drawChart(tfTime_filt, X_inputValues, Y_inputValues_filtered, "time");
|
||||
Drawing.drawChart(tfFreq_filt, X_inputValues, Y_output_filtered, "frequency");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
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|
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|
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icon: {instanceID: 0}
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assetBundleVariant:
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packageName: FFT Fast Fourrier Transform
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packageVersion: 1.0
|
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assetPath: Assets/FFT fast fourrier transform/Scripts/Example02_filtering.cs
|
||||
uploadId: 325757
|
||||
@@ -0,0 +1,139 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Numerics;
|
||||
|
||||
public class Example03_soundTreatment : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
[Space]
|
||||
[Header("[!] set fixed time to 0.01f [!]")]
|
||||
[Header("sound treatment")]
|
||||
[Space]
|
||||
|
||||
//samplingfrequency
|
||||
public int samplingFrequency;
|
||||
|
||||
//input-output values for the FFT
|
||||
double [] X_inputValues;
|
||||
double [] Y_inputValues;
|
||||
double[] Y_output;
|
||||
|
||||
|
||||
//list with the input values
|
||||
public List<double> Y_values;
|
||||
|
||||
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||
[Space(10)]
|
||||
[Header("This is the noise to analyse")]
|
||||
[Space]
|
||||
public AudioClip audioC;
|
||||
public AudioSource audioS;
|
||||
|
||||
|
||||
//counts the steps taken
|
||||
long count = 0;
|
||||
|
||||
//the chart transforms for the time and frequency
|
||||
[Space(10)]
|
||||
[Header("CHARTS FOR DRAWING")]
|
||||
[Space]
|
||||
public Transform tfTime;
|
||||
public Transform tfFreq;
|
||||
|
||||
//window size
|
||||
public long windowSize;
|
||||
|
||||
void Start()
|
||||
{
|
||||
windowSize = audioS.clip.samples * audioS.clip.channels;
|
||||
|
||||
audioS.clip = audioC;
|
||||
audioS.Play();
|
||||
|
||||
//initialize
|
||||
X_inputValues = new double[windowSize];
|
||||
Y_inputValues = new double[windowSize];
|
||||
Y_output = new double[windowSize];
|
||||
|
||||
StartCoroutine(treatmentOfSound());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This corrutine obtains these steps in order:
|
||||
/// 1) gets the data from the audiosource
|
||||
/// 2) displays the signal in time domain
|
||||
/// 3) displays the signal in FFT
|
||||
/// </summary>
|
||||
|
||||
IEnumerator treatmentOfSound()
|
||||
{
|
||||
|
||||
//ONE IS THE INPUT VALUES
|
||||
float[] samples = new float[windowSize];
|
||||
|
||||
audioS.clip.GetData(samples, 0);
|
||||
|
||||
|
||||
//this is the window size
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
X_inputValues[ii] = ii;
|
||||
Y_inputValues[ii] =(double)samples[ii];
|
||||
|
||||
}
|
||||
|
||||
|
||||
//perform complex opterations and set up the arrays
|
||||
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||
|
||||
|
||||
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||
|
||||
|
||||
//result is the iutput values once FFT has been applied
|
||||
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||
|
||||
|
||||
Y_output = new double[windowSize];
|
||||
//get module of complex number
|
||||
for (int ii = 0; ii < windowSize; ii++)
|
||||
{
|
||||
//Debug.Log(ii);
|
||||
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
yield return null;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
//draw both charts: time-domain and frequency-domain
|
||||
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
|
||||
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
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packageName: FFT Fast Fourrier Transform
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packageVersion: 1.0
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assetPath: Assets/FFT fast fourrier transform/Scripts/Example03_soundTreatment.cs
|
||||
uploadId: 325757
|
||||
@@ -0,0 +1,137 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Numerics;
|
||||
|
||||
public class FastFourierTransform : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence.
|
||||
/// It converts a signal from its original domain (often time or space) to a representation in the frequency domain
|
||||
/// </summary>
|
||||
///
|
||||
|
||||
//the FFT returns a complex array of numbers given a input array of complex numbers.
|
||||
public static Complex[] FFT(Complex[] input, bool invert)
|
||||
{
|
||||
//in case there is only one element
|
||||
if (input.Length == 1)
|
||||
{
|
||||
return new Complex[] { input[0] };
|
||||
}
|
||||
|
||||
//for more elements we need to otain the lenght of the input data stream
|
||||
int length = input.Length;
|
||||
|
||||
//half will be the half of the lenght
|
||||
int half = length / 2;
|
||||
|
||||
//this is the result of the FFT
|
||||
Complex[] result = new Complex[length];
|
||||
|
||||
// factor that goes in the
|
||||
double factorEXP = -2.0 * Math.PI / length;
|
||||
|
||||
//in case we want to invert the factor
|
||||
if (invert)
|
||||
{
|
||||
factorEXP = -factorEXP;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Cooley–Tukey algorithm. This is a divide and conquer algorithm that recursively breaks down a DFT of any composite size N = N1N2 into many smaller DFTs of sizes N1 and N2,
|
||||
// it is divided into even and odd components
|
||||
//
|
||||
|
||||
//even
|
||||
Complex[] evens = new Complex[half];
|
||||
for (int i = 0; i < half; i++)
|
||||
{
|
||||
evens[i] = input[2 * i];
|
||||
}
|
||||
//FFT recursive call
|
||||
Complex[] evenResult = FFT(evens, invert);
|
||||
|
||||
//odd
|
||||
Complex[] odds = evens;
|
||||
for (int i = 0; i < half; i++)
|
||||
{
|
||||
odds[i] = input[2 * i + 1];
|
||||
}
|
||||
// FFT recursive call
|
||||
Complex[] oddResult = FFT(odds, invert);
|
||||
|
||||
|
||||
// final algorithm
|
||||
// N/2-1 N/2-1
|
||||
// FFT_k= SUM X_2n ·e^(-2*pi*(2n)*k)/(N/2) + SUM X_2n+1 ·e^(-2*pi*(2n+1)*k)/(N/2)
|
||||
// 0 0
|
||||
//
|
||||
// = Even_k + O_k·e^(-2*pi**k)/(N)
|
||||
|
||||
for (int k = 0; k < half; k++)
|
||||
{
|
||||
double factor_K = factorEXP * k;
|
||||
|
||||
// odd part & this is the second part that is added module 1 argument factor_k
|
||||
Complex oddComponent = oddResult[k] * new Complex(1*Math.Cos(factor_K), 1*Math.Sin(factor_K));
|
||||
|
||||
//first part of the chart
|
||||
result[k] = evenResult[k] + oddComponent;
|
||||
//second part of the chart
|
||||
result[k + half] = evenResult[k] - oddComponent;
|
||||
}
|
||||
|
||||
//reutrn the values (complex). To show FFT we need to display module or "abs" of the complex number
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Complex[] doubleToComplex(double[] inp)
|
||||
{
|
||||
Complex[] outp = new Complex[inp.Length];
|
||||
|
||||
//convert to complex number
|
||||
for (int ii = 0; ii < inp.Length; ii++)
|
||||
{
|
||||
|
||||
outp[ii] = new Complex(inp[ii], 0);
|
||||
}
|
||||
|
||||
return outp;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// maximum and minimum funtions for double arrays
|
||||
/// </summary>
|
||||
|
||||
public static double MaxD(double[] inp)
|
||||
{
|
||||
double outp = -1e10;
|
||||
|
||||
for (int ii = 0; ii < inp.Length; ii++)
|
||||
{
|
||||
if (inp[ii] > outp)
|
||||
{
|
||||
outp = inp[ii];
|
||||
}
|
||||
}
|
||||
|
||||
return outp;
|
||||
}
|
||||
|
||||
public static double MinD(double[] inp)
|
||||
{
|
||||
double outp = 1e10;
|
||||
|
||||
for (int ii = 0; ii < inp.Length; ii++)
|
||||
{
|
||||
if (inp[ii] < outp)
|
||||
{
|
||||
outp = inp[ii];
|
||||
}
|
||||
}
|
||||
|
||||
return outp;
|
||||
}
|
||||
}
|
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|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class Filters
|
||||
{
|
||||
//high pass filter
|
||||
public static double[] high_pass_band(double[] inp, double alpha)
|
||||
{
|
||||
double[] outp = new double[inp.Length];
|
||||
|
||||
outp[0] = alpha * inp[0];
|
||||
|
||||
for (int jj = 1; jj < inp.Length; jj++)
|
||||
{
|
||||
outp[jj] = alpha * (outp[jj - 1]) + alpha * (inp[jj] - inp[jj - 1]);
|
||||
}
|
||||
|
||||
return outp;
|
||||
|
||||
}
|
||||
|
||||
// low pass filter
|
||||
public static double[] low_pass_band(double[] inp, double alpha)
|
||||
{
|
||||
double[] outp = new double[inp.Length];
|
||||
|
||||
outp[0] = alpha * inp[0];
|
||||
|
||||
for (int jj = 1; jj < inp.Length; jj++)
|
||||
{
|
||||
outp[jj] = alpha * (inp[jj]) + (1-alpha) * (outp[jj - 1]);
|
||||
}
|
||||
|
||||
return outp;
|
||||
|
||||
}
|
||||
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@@ -0,0 +1,242 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEditor;
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using System;
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using System.IO;
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using System.Reflection;
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|
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : Editor
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{
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static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
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const float k_Space = 16f;
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
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}
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static void RemoveTutorial()
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{
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if (EditorUtility.DisplayDialog("Remove Readme Assets",
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|
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$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
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"Proceed",
|
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"Cancel"))
|
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{
|
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if (Directory.Exists(s_ReadmeSourceDirectory))
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{
|
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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
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FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
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}
|
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else
|
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{
|
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Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
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}
|
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|
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var readmeAsset = SelectReadme();
|
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if (readmeAsset != null)
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{
|
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var path = AssetDatabase.GetAssetPath(readmeAsset);
|
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FileUtil.DeleteFileOrDirectory(path + ".meta");
|
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FileUtil.DeleteFileOrDirectory(path);
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}
|
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|
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AssetDatabase.Refresh();
|
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}
|
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}
|
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|
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static void SelectReadmeAutomatically()
|
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{
|
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if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
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{
|
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var readme = SelectReadme();
|
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SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
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|
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if (readme && !readme.loadedLayout)
|
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{
|
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LoadLayout();
|
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readme.loadedLayout = true;
|
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}
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}
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}
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static void LoadLayout()
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{
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var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
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method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||
}
|
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|
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static Readme SelectReadme()
|
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{
|
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var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
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if (ids.Length == 1)
|
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{
|
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var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
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|
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Selection.objects = new UnityEngine.Object[] { readmeObject };
|
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|
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return (Readme)readmeObject;
|
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}
|
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else
|
||||
{
|
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Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
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{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
if (readme.icon != null)
|
||||
{
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
}
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(k_Space);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||
{
|
||||
RemoveTutorial();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle
|
||||
{
|
||||
get { return m_LinkStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle
|
||||
{
|
||||
get { return m_TitleStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle
|
||||
{
|
||||
get { return m_HeadingStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle
|
||||
{
|
||||
get { return m_BodyStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_BodyStyle;
|
||||
|
||||
GUIStyle ButtonStyle
|
||||
{
|
||||
get { return m_ButtonStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_ButtonStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 14;
|
||||
m_BodyStyle.richText = true;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||
m_HeadingStyle.fontSize = 18;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
m_LinkStyle.wordWrap = false;
|
||||
|
||||
// Match selection color which works nicely for both light and dark skins
|
||||
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||
{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
||||
Handles.BeginGUI();
|
||||
Handles.color = LinkStyle.normal.textColor;
|
||||
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
|
||||
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||
|
||||
return GUI.Button(position, label, LinkStyle);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||
timeCreated: 1484146680
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject
|
||||
{
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
||||
public class Section
|
||||
{
|
||||
public string heading, text, linkText, url;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- icon: {instanceID: 0}
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user