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using Antilatency.DeviceNetwork;
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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public class Accelerometer : MonoBehaviour
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{
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public static System.Guid TaskID {
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get {
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byte[] data = new byte[] { 48, 125, 192, 166, 207, 227, 237, 68, 185, 150, 95, 150, 153, 131, 146, 226 };
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var handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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System.Guid result = (System.Guid)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(System.Guid));
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handle.Free();
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return result;
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}
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}
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public event Action<Accelerometer, Vector3> OnNewSample;
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public event Action<Accelerometer> OnStarted;
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public event Action<Accelerometer> OnStopped;
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Antilatency.DeviceNetwork.INetwork _network;
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ISynchronousConnection _connection;
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uint _updateId = 0;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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using var lib = Antilatency.DeviceNetwork.Library.load();
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using var filter = lib.createFilter();
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filter.addUsbDevice(Antilatency.DeviceNetwork.Constants.AllUsbDevices);
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_network = lib.createNetwork(filter);
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Debug.Log("Network created");
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}
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void OnTaskStarted() {
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if(OnStarted != null) {
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OnStarted.Invoke(this);
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}
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}
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void OnTaskFinished() {
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if (OnStopped != null) {
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OnStopped.Invoke(this);
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}
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}
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void Reconnect() {
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if (_connection != null) {
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return;
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}
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var updateId = _network.getUpdateId();
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if (updateId != _updateId) {
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_updateId = updateId;
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var nodes = _network.getNodes();
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foreach (var node in nodes) {
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if(_network.nodeIsTaskSupported(node, TaskID)){
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_connection = _network.nodeStartTask2(node, TaskID);
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OnTaskStarted();
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}
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}
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}
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}
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void OnAccelerometer(Vector3 value) {
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if(OnNewSample != null) {
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OnNewSample.Invoke(this, value);
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}
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}
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void OnAccelerometerPacket(Antilatency.DeviceNetwork.Interop.Packet packet, int gRange) {
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float scale = (float)gRange / 0x8000;
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var sample = Marshal.PtrToStructure<AntilatencyMath.short3>(packet.data);
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OnAccelerometer(new Vector3(sample.x * scale, sample.y * scale, sample.z * scale));
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}
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// Update is called once per frame
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void Update()
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{
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Reconnect();
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if (_connection == null) {
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return;
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}
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Antilatency.InterfaceContract.Bool taskFinished = false;
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var packets = _connection.getAvailablePackets(out taskFinished);
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if (taskFinished) {
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Antilatency.Utils.SafeDispose(ref _connection);
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OnTaskFinished();
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return;
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}
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foreach (var packet in packets) {
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if (packet.id == 3) {
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OnAccelerometerPacket(packet, 2);
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} else if (packet.id == 4) {
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OnAccelerometerPacket(packet, 4);
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} else if (packet.id == 5) {
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OnAccelerometerPacket(packet, 8);
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} else if (packet.id == 6) {
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OnAccelerometerPacket(packet, 16);
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}
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}
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}
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private void OnDestroy() {
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Antilatency.Utils.SafeDispose(ref _connection);
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Antilatency.Utils.SafeDispose(ref _network);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a25d0c13febd5164e82bbe5cc45e268c
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@@ -0,0 +1,186 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Numerics;
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public class AnalyzeFFT : MonoBehaviour {
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public enum Axis {
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X, Y, Z
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}
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public Axis SourceAxis = Axis.X;
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public Accelerometer Accelerometer;
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public bool UseAbsoluteScale = false;
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public float AbsoluteScale = 0.2f;
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private long _samplesTotalCount = 0;
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//input-output values for the FFT
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double[] X_FFT_inputValues;
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double[] Y_FFT_inputValues;
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double[] Y_output;
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public const int AccelerometerSamplingFrequency = 2000;
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public int windowSize = AccelerometerSamplingFrequency;
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public double maxf_obtained;
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//counts the steps taken
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long count = 0;
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//the chart transforms for the time and frequency
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[Space(10)]
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[Header("CHARTS FOR DRAWING")]
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[Space]
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public Transform tfTime;
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public Transform tfFreq;
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void Start() {
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Accelerometer.OnNewSample += Accelerometer_OnNewSample;
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Accelerometer.OnStarted += Accelerometer_OnStarted;
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Accelerometer.OnStopped += Accelerometer_OnStopped;
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}
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private void Accelerometer_OnStarted(Accelerometer obj) {
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_samplesTotalCount = 0;
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_processedSamplesCount = 0;
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Debug.Log("Accelerometer started");
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}
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private void Accelerometer_OnStopped(Accelerometer obj) {
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Debug.Log("Accelerometer stopped");
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}
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private void Accelerometer_OnNewSample(Accelerometer arg1, UnityEngine.Vector3 arg2) {
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if (_ySourceSamples == null || _ySourceSamples.Length != windowSize) {
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_ySourceSamples = new double[windowSize];
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_yWriteOffset = 0;
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}
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float data = arg2.x;
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if(SourceAxis == Axis.Y) {
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data = arg2.y;
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}else if (SourceAxis == Axis.Z) {
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data = arg2.z;
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}
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_ySourceSamples[_yWriteOffset] = data;
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_yWriteOffset = (_yWriteOffset + 1) % windowSize;
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_samplesTotalCount++;
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}
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double[] _ySourceSamples;
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int _yWriteOffset = 0;
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private long _processedSamplesCount = 0;
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private void Update() {
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if (X_FFT_inputValues == null || X_FFT_inputValues.Length != windowSize) {
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X_FFT_inputValues = new double[windowSize];
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for (int i = 0; i < windowSize; i++) {
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X_FFT_inputValues[i] = i;
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}
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}
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if (Y_FFT_inputValues == null || Y_FFT_inputValues.Length != windowSize) {
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Y_FFT_inputValues = new double[windowSize];
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}
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TimeToFrequency();
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}
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void TimeToFrequency() {
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if(_processedSamplesCount == _samplesTotalCount) {
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return;
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}
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//this is the window size
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for (int i = 0; i < windowSize; i++) {
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Y_FFT_inputValues[i] = _ySourceSamples[(_yWriteOffset + i) % windowSize];
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}
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//perform complex opterations and set up the arrays
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Complex[] inputSignal_Time = new Complex[windowSize];
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Complex[] outputSignal_Freq = new Complex[windowSize];
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inputSignal_Time = FastFourierTransform.doubleToComplex(Y_FFT_inputValues);
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//result is the iutput values once DFT has been applied
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outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
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Y_output = new double[windowSize];
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//get module of complex number
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for (int ii = 0; ii < windowSize; ii++) {
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//Debug.Log(ii);
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Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
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}
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// find peak VALUES on the FFT
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double MaxPeak = -1000;
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int peakIndex = 0;
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for (int i = 1; i < Y_output.Length / 2 - 1; i++) {
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if (Y_output[i] > MaxPeak) {
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MaxPeak = Y_output[i];
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peakIndex = i;
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}
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}
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//store results
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maxf_obtained = (double)peakIndex / (double)windowSize /*/ 2*/ * (double)AccelerometerSamplingFrequency;
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}
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void FixedUpdate() {
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if(X_FFT_inputValues == null) {
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return;
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}
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if(Y_FFT_inputValues != null) {
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Drawing.drawChart(tfTime, X_FFT_inputValues, Y_FFT_inputValues, "time");
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}
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if(Y_output != null) {
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Drawing.drawChart(tfFreq, X_FFT_inputValues, Y_output, "frequency", UseAbsoluteScale ? AbsoluteScale : null);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: fd99130ded02e2d4d8783af65b5501fc
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@@ -0,0 +1,10 @@
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using UnityEngine;
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namespace AntilatencyMath
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{
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public struct short3 {
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public short x;
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public short y;
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public short z;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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assetBundleName:
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@@ -0,0 +1,77 @@
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%YAML 1.1
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|
using System.Collections;
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|
using System.Collections.Generic;
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||||||
|
using UnityEngine;
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|
|
||||||
|
public static class Drawing
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|
{
|
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|
//transform parameters to draw the chart;
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|
public static double a, b, x0, y0;
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|
public static LineRenderer linR;
|
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|
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|
public static void drawChart(Transform tf, double[] X_inputValues, double[]Y_inputValues, string type, float? customYScale = null)
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|
{
|
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|
linR =tf.GetComponent<LineRenderer>();
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|
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|
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|
//transform parameters to draw the heart rate
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|
a = tf.localScale.x;
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|
b = tf.localScale.y;
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|
x0 = tf.position.x;
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|
y0 = tf.position.y;
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|
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//do not resize array
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if (type=="time")
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{
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}
|
||||||
|
//resize array
|
||||||
|
else if(type=="frequency")
|
||||||
|
{
|
||||||
|
X_inputValues=ArrayResize(X_inputValues, (int)X_inputValues.Length/2);
|
||||||
|
Y_inputValues=ArrayResize(Y_inputValues, (int)Y_inputValues.Length/2);
|
||||||
|
}
|
||||||
|
|
||||||
|
linR.positionCount = X_inputValues.Length;
|
||||||
|
|
||||||
|
double max_X = FastFourierTransform.MaxD(X_inputValues);
|
||||||
|
double min_X = FastFourierTransform.MinD(X_inputValues);
|
||||||
|
double max_Y = FastFourierTransform.MaxD(Y_inputValues);
|
||||||
|
double min_Y = FastFourierTransform.MinD(Y_inputValues);
|
||||||
|
|
||||||
|
double dY = max_Y - min_Y;
|
||||||
|
if (customYScale.HasValue) {
|
||||||
|
dY = customYScale.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//drawing factors
|
||||||
|
double factorA_X = (x0 + a / 2 - (x0 - a / 2)) / (max_X - min_X + 0.01f);
|
||||||
|
double factorB_X = factorA_X * (-min_X) + (x0 - a / 2);
|
||||||
|
double factorA_Y = (y0 + b / 2 - (y0 - b / 2)) / (dY + 0.01f);
|
||||||
|
double factorB_Y = factorA_Y * (-min_Y) + (y0 - b / 2);
|
||||||
|
|
||||||
|
|
||||||
|
//draw using the lineRender
|
||||||
|
for (int ii = 0; ii < linR.positionCount; ii++)
|
||||||
|
{
|
||||||
|
// Debug.Log(ii);
|
||||||
|
double xt = X_inputValues[ii] * factorA_X + factorB_X;
|
||||||
|
double yt = Y_inputValues[ii] * factorA_Y + factorB_Y;
|
||||||
|
|
||||||
|
linR.SetPosition(ii, new UnityEngine.Vector3((float)xt, (float)yt, tf.position.z));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//gets an array and resizes it to a fixed value
|
||||||
|
public static double[] ArrayResize(double[] a, int Size)
|
||||||
|
{
|
||||||
|
|
||||||
|
double[] temp = new double[Size];
|
||||||
|
for (int c = 1; c < Mathf.Min(Size, a.Length); c++)
|
||||||
|
{
|
||||||
|
temp[c] = a[c];
|
||||||
|
}
|
||||||
|
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48b69030bca8c794da64aa2cbef70bd3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/Drawing.cs
|
||||||
|
uploadId: 325757
|
||||||
@@ -0,0 +1,174 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
public class Example01_time_to_frequency : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Space]
|
||||||
|
[Header("[!] set fixed time to 0.01f [!]")]
|
||||||
|
[Header("TIME SIGNAL TO FREQUENCY FFT")]
|
||||||
|
[Space]
|
||||||
|
|
||||||
|
//samplingfrequency
|
||||||
|
public int samplingFrequency;
|
||||||
|
|
||||||
|
//input-output values for the FFT
|
||||||
|
double[] X_inputValues;
|
||||||
|
double[] Y_inputValues;
|
||||||
|
double[] Y_output;
|
||||||
|
|
||||||
|
//list with the input values
|
||||||
|
public List<double> Y_values;
|
||||||
|
|
||||||
|
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||||
|
[Space(10)]
|
||||||
|
[Header("F,A and P must be same lenght")]
|
||||||
|
[Tooltip("Add different values of amplitude/frequency to change the time response")]
|
||||||
|
[Space]
|
||||||
|
public double[] freq;
|
||||||
|
public double[] Amp;
|
||||||
|
public double[] phase;
|
||||||
|
|
||||||
|
|
||||||
|
//this is the size of the window of data
|
||||||
|
public int windowSize = 1024;
|
||||||
|
|
||||||
|
//this is used to obtain the frequency with a peak
|
||||||
|
[Space(10)]
|
||||||
|
[Header("MOST IMPORTANT FREQUENCY")]
|
||||||
|
[Tooltip("This corresponds to the peak on the FFT")]
|
||||||
|
[Space]
|
||||||
|
public double maxf_obtained;
|
||||||
|
|
||||||
|
//counts the steps taken
|
||||||
|
long count = 0;
|
||||||
|
|
||||||
|
//the chart transforms for the time and frequency
|
||||||
|
[Space(10)]
|
||||||
|
[Header("CHARTS FOR DRAWING")]
|
||||||
|
[Space]
|
||||||
|
public Transform tfTime;
|
||||||
|
public Transform tfFreq;
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
X_inputValues = new double[windowSize];
|
||||||
|
Y_inputValues = new double[windowSize];
|
||||||
|
|
||||||
|
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
|
||||||
|
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
Y_values.Add(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(time_to_frequency());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This corrutine obtains these steps in order:
|
||||||
|
/// 1) generates a time response using SIN() signals
|
||||||
|
/// 2) obtains a window of the signal
|
||||||
|
/// 3) applies the FFT
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
IEnumerator time_to_frequency()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
|
||||||
|
// add point to the time chart
|
||||||
|
double signal = 0;
|
||||||
|
for (int jj = 0; jj < Amp.Length; jj++)
|
||||||
|
{
|
||||||
|
signal+= (double)( Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count *1/(float)samplingFrequency + (float)phase[jj]) );
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
|
||||||
|
Y_values.Add(signal);
|
||||||
|
|
||||||
|
|
||||||
|
if (Y_values.Count >= windowSize)
|
||||||
|
{
|
||||||
|
//ONE IS THE INPUT VALUES
|
||||||
|
|
||||||
|
//this is the window size
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
X_inputValues[ii] = ii;
|
||||||
|
|
||||||
|
|
||||||
|
X_inputValues[ii] = ii;
|
||||||
|
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//perform complex opterations and set up the arrays
|
||||||
|
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||||
|
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||||
|
|
||||||
|
|
||||||
|
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||||
|
|
||||||
|
|
||||||
|
//result is the iutput values once DFT has been applied
|
||||||
|
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time,false);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Y_output = new double[windowSize];
|
||||||
|
//get module of complex number
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
//Debug.Log(ii);
|
||||||
|
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// find peak VALUES on the FFT
|
||||||
|
double MaxPeak = -1000;
|
||||||
|
int peakIndex = 0;
|
||||||
|
for (int i = 1; i < Y_output.Length/2 - 1; i++)
|
||||||
|
{
|
||||||
|
if (Y_output[i]>MaxPeak)
|
||||||
|
{
|
||||||
|
MaxPeak = Y_output[i];
|
||||||
|
peakIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//store results
|
||||||
|
maxf_obtained = (double)peakIndex / (double)windowSize/2* (double)samplingFrequency;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return new WaitForFixedUpdate();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
//draw both charts: time-domain and frequency-domain
|
||||||
|
Drawing.drawChart(tfTime,X_inputValues, Y_inputValues, "time");
|
||||||
|
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7e2890ad1d354344943df8cd47704e7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/Example01_time_to_frequency.cs
|
||||||
|
uploadId: 325757
|
||||||
@@ -0,0 +1,208 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
public class Example02_filtering : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public enum filterMode { low_pass, high_pass };
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
[Header("[!] set fixed time to 0.01f [!]")]
|
||||||
|
[Header("FILTERING")]
|
||||||
|
[Space]
|
||||||
|
|
||||||
|
//samplingfrequency
|
||||||
|
public int samplingFrequency;
|
||||||
|
|
||||||
|
//input-output values for the FFT
|
||||||
|
double[] X_inputValues;
|
||||||
|
double[] Y_inputValues;
|
||||||
|
double[] Y_output;
|
||||||
|
|
||||||
|
double[] Y_inputValues_filtered;
|
||||||
|
double[] Y_output_filtered;
|
||||||
|
|
||||||
|
//list with the input values
|
||||||
|
public List<double> Y_values;
|
||||||
|
|
||||||
|
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||||
|
[Space(10)]
|
||||||
|
[Header("F,A and P must be same lenght")]
|
||||||
|
[Tooltip("Add different values of amplitude/frequency to change the time response")]
|
||||||
|
[Space]
|
||||||
|
public double[] freq;
|
||||||
|
public double[] Amp;
|
||||||
|
public double[] phase;
|
||||||
|
|
||||||
|
|
||||||
|
//this is the size of the window of data
|
||||||
|
public int windowSize = 1024;
|
||||||
|
|
||||||
|
|
||||||
|
//counts the steps taken
|
||||||
|
long count = 0;
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
//the chart transforms for the time and frequency
|
||||||
|
[Space(10)]
|
||||||
|
[Header("CHARTS FOR DRAWING")]
|
||||||
|
[Space]
|
||||||
|
public Transform tfTime;
|
||||||
|
public Transform tfFreq;
|
||||||
|
public Transform tfTime_filt;
|
||||||
|
public Transform tfFreq_filt;
|
||||||
|
|
||||||
|
[Space(10)]
|
||||||
|
[Header("Select filtering type")]
|
||||||
|
[Space]
|
||||||
|
public filterMode filtermode;
|
||||||
|
|
||||||
|
//this is the filter parameter
|
||||||
|
public double alpha = 0.2f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
X_inputValues = new double[windowSize];
|
||||||
|
Y_inputValues = new double[windowSize];
|
||||||
|
|
||||||
|
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
|
||||||
|
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
Y_values.Add(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(filterSignal());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This corrutine obtains these steps in order:
|
||||||
|
/// 1) generates a time response using SIN() signals
|
||||||
|
/// 2) obtains a window of the signal
|
||||||
|
/// 3) applies the FFT
|
||||||
|
/// 4) filters the signal
|
||||||
|
/// 5) applies FFT of filtered signal
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
IEnumerator filterSignal()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
|
||||||
|
// add point to the time chart
|
||||||
|
double signal = 0;
|
||||||
|
for (int jj = 0; jj < Amp.Length; jj++)
|
||||||
|
{
|
||||||
|
signal += (double)(Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count * 1 / (float)samplingFrequency + (float)phase[jj]));
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
|
||||||
|
Y_values.Add(signal);
|
||||||
|
|
||||||
|
|
||||||
|
if (Y_values.Count >= windowSize)
|
||||||
|
{
|
||||||
|
//ONE IS THE INPUT VALUES
|
||||||
|
|
||||||
|
//this is the window size
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
X_inputValues[ii] = ii;
|
||||||
|
|
||||||
|
|
||||||
|
X_inputValues[ii] = ii;
|
||||||
|
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//perform complex opterations and set up the arrays
|
||||||
|
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||||
|
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||||
|
|
||||||
|
|
||||||
|
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||||
|
|
||||||
|
|
||||||
|
//result is the iutput values once FFT has been applied
|
||||||
|
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||||
|
|
||||||
|
|
||||||
|
Y_output = new double[windowSize];
|
||||||
|
//get module of complex number
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
//Debug.Log(ii);
|
||||||
|
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//filter process
|
||||||
|
if (filtermode==filterMode.low_pass)
|
||||||
|
{
|
||||||
|
Y_inputValues_filtered = Filters.low_pass_band(Y_inputValues, alpha);
|
||||||
|
}
|
||||||
|
else if (filtermode == filterMode.high_pass)
|
||||||
|
{
|
||||||
|
Y_inputValues_filtered = Filters.high_pass_band(Y_inputValues, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//recalculate FFT of filtered
|
||||||
|
//perform complex opterations and set up the arrays
|
||||||
|
inputSignal_Time = new Complex[windowSize];
|
||||||
|
outputSignal_Freq = new Complex[windowSize];
|
||||||
|
|
||||||
|
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues_filtered);
|
||||||
|
|
||||||
|
//result is the iutput values once FFT has been applied
|
||||||
|
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||||
|
|
||||||
|
|
||||||
|
Y_output_filtered = new double[windowSize];
|
||||||
|
//get module of complex number
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
//Debug.Log(ii);
|
||||||
|
Y_output_filtered[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return new WaitForFixedUpdate();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
//draw both charts: time-domain and frequency-domain
|
||||||
|
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
|
||||||
|
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||||
|
|
||||||
|
//draw both charts: time-domain and frequency-domain
|
||||||
|
Drawing.drawChart(tfTime_filt, X_inputValues, Y_inputValues_filtered, "time");
|
||||||
|
Drawing.drawChart(tfFreq_filt, X_inputValues, Y_output_filtered, "frequency");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 867c2404c3444e14da2df1dd6800be23
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/Example02_filtering.cs
|
||||||
|
uploadId: 325757
|
||||||
@@ -0,0 +1,139 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
public class Example03_soundTreatment : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
[Header("[!] set fixed time to 0.01f [!]")]
|
||||||
|
[Header("sound treatment")]
|
||||||
|
[Space]
|
||||||
|
|
||||||
|
//samplingfrequency
|
||||||
|
public int samplingFrequency;
|
||||||
|
|
||||||
|
//input-output values for the FFT
|
||||||
|
double [] X_inputValues;
|
||||||
|
double [] Y_inputValues;
|
||||||
|
double[] Y_output;
|
||||||
|
|
||||||
|
|
||||||
|
//list with the input values
|
||||||
|
public List<double> Y_values;
|
||||||
|
|
||||||
|
//these are the frequencies, amplitude and phase of the sinus added to the signal
|
||||||
|
[Space(10)]
|
||||||
|
[Header("This is the noise to analyse")]
|
||||||
|
[Space]
|
||||||
|
public AudioClip audioC;
|
||||||
|
public AudioSource audioS;
|
||||||
|
|
||||||
|
|
||||||
|
//counts the steps taken
|
||||||
|
long count = 0;
|
||||||
|
|
||||||
|
//the chart transforms for the time and frequency
|
||||||
|
[Space(10)]
|
||||||
|
[Header("CHARTS FOR DRAWING")]
|
||||||
|
[Space]
|
||||||
|
public Transform tfTime;
|
||||||
|
public Transform tfFreq;
|
||||||
|
|
||||||
|
//window size
|
||||||
|
public long windowSize;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
windowSize = audioS.clip.samples * audioS.clip.channels;
|
||||||
|
|
||||||
|
audioS.clip = audioC;
|
||||||
|
audioS.Play();
|
||||||
|
|
||||||
|
//initialize
|
||||||
|
X_inputValues = new double[windowSize];
|
||||||
|
Y_inputValues = new double[windowSize];
|
||||||
|
Y_output = new double[windowSize];
|
||||||
|
|
||||||
|
StartCoroutine(treatmentOfSound());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This corrutine obtains these steps in order:
|
||||||
|
/// 1) gets the data from the audiosource
|
||||||
|
/// 2) displays the signal in time domain
|
||||||
|
/// 3) displays the signal in FFT
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
IEnumerator treatmentOfSound()
|
||||||
|
{
|
||||||
|
|
||||||
|
//ONE IS THE INPUT VALUES
|
||||||
|
float[] samples = new float[windowSize];
|
||||||
|
|
||||||
|
audioS.clip.GetData(samples, 0);
|
||||||
|
|
||||||
|
|
||||||
|
//this is the window size
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
X_inputValues[ii] = ii;
|
||||||
|
Y_inputValues[ii] =(double)samples[ii];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//perform complex opterations and set up the arrays
|
||||||
|
Complex[] inputSignal_Time = new Complex[windowSize];
|
||||||
|
Complex[] outputSignal_Freq = new Complex[windowSize];
|
||||||
|
|
||||||
|
|
||||||
|
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
|
||||||
|
|
||||||
|
|
||||||
|
//result is the iutput values once FFT has been applied
|
||||||
|
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
|
||||||
|
|
||||||
|
|
||||||
|
Y_output = new double[windowSize];
|
||||||
|
//get module of complex number
|
||||||
|
for (int ii = 0; ii < windowSize; ii++)
|
||||||
|
{
|
||||||
|
//Debug.Log(ii);
|
||||||
|
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
//draw both charts: time-domain and frequency-domain
|
||||||
|
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
|
||||||
|
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48de1f8e70e299f469ac55f6789258fb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/Example03_soundTreatment.cs
|
||||||
|
uploadId: 325757
|
||||||
@@ -0,0 +1,137 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
public class FastFourierTransform : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence.
|
||||||
|
/// It converts a signal from its original domain (often time or space) to a representation in the frequency domain
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
|
||||||
|
//the FFT returns a complex array of numbers given a input array of complex numbers.
|
||||||
|
public static Complex[] FFT(Complex[] input, bool invert)
|
||||||
|
{
|
||||||
|
//in case there is only one element
|
||||||
|
if (input.Length == 1)
|
||||||
|
{
|
||||||
|
return new Complex[] { input[0] };
|
||||||
|
}
|
||||||
|
|
||||||
|
//for more elements we need to otain the lenght of the input data stream
|
||||||
|
int length = input.Length;
|
||||||
|
|
||||||
|
//half will be the half of the lenght
|
||||||
|
int half = length / 2;
|
||||||
|
|
||||||
|
//this is the result of the FFT
|
||||||
|
Complex[] result = new Complex[length];
|
||||||
|
|
||||||
|
// factor that goes in the
|
||||||
|
double factorEXP = -2.0 * Math.PI / length;
|
||||||
|
|
||||||
|
//in case we want to invert the factor
|
||||||
|
if (invert)
|
||||||
|
{
|
||||||
|
factorEXP = -factorEXP;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// Cooley–Tukey algorithm. This is a divide and conquer algorithm that recursively breaks down a DFT of any composite size N = N1N2 into many smaller DFTs of sizes N1 and N2,
|
||||||
|
// it is divided into even and odd components
|
||||||
|
//
|
||||||
|
|
||||||
|
//even
|
||||||
|
Complex[] evens = new Complex[half];
|
||||||
|
for (int i = 0; i < half; i++)
|
||||||
|
{
|
||||||
|
evens[i] = input[2 * i];
|
||||||
|
}
|
||||||
|
//FFT recursive call
|
||||||
|
Complex[] evenResult = FFT(evens, invert);
|
||||||
|
|
||||||
|
//odd
|
||||||
|
Complex[] odds = evens;
|
||||||
|
for (int i = 0; i < half; i++)
|
||||||
|
{
|
||||||
|
odds[i] = input[2 * i + 1];
|
||||||
|
}
|
||||||
|
// FFT recursive call
|
||||||
|
Complex[] oddResult = FFT(odds, invert);
|
||||||
|
|
||||||
|
|
||||||
|
// final algorithm
|
||||||
|
// N/2-1 N/2-1
|
||||||
|
// FFT_k= SUM X_2n ·e^(-2*pi*(2n)*k)/(N/2) + SUM X_2n+1 ·e^(-2*pi*(2n+1)*k)/(N/2)
|
||||||
|
// 0 0
|
||||||
|
//
|
||||||
|
// = Even_k + O_k·e^(-2*pi**k)/(N)
|
||||||
|
|
||||||
|
for (int k = 0; k < half; k++)
|
||||||
|
{
|
||||||
|
double factor_K = factorEXP * k;
|
||||||
|
|
||||||
|
// odd part & this is the second part that is added module 1 argument factor_k
|
||||||
|
Complex oddComponent = oddResult[k] * new Complex(1*Math.Cos(factor_K), 1*Math.Sin(factor_K));
|
||||||
|
|
||||||
|
//first part of the chart
|
||||||
|
result[k] = evenResult[k] + oddComponent;
|
||||||
|
//second part of the chart
|
||||||
|
result[k + half] = evenResult[k] - oddComponent;
|
||||||
|
}
|
||||||
|
|
||||||
|
//reutrn the values (complex). To show FFT we need to display module or "abs" of the complex number
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Complex[] doubleToComplex(double[] inp)
|
||||||
|
{
|
||||||
|
Complex[] outp = new Complex[inp.Length];
|
||||||
|
|
||||||
|
//convert to complex number
|
||||||
|
for (int ii = 0; ii < inp.Length; ii++)
|
||||||
|
{
|
||||||
|
|
||||||
|
outp[ii] = new Complex(inp[ii], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return outp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// maximum and minimum funtions for double arrays
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
public static double MaxD(double[] inp)
|
||||||
|
{
|
||||||
|
double outp = -1e10;
|
||||||
|
|
||||||
|
for (int ii = 0; ii < inp.Length; ii++)
|
||||||
|
{
|
||||||
|
if (inp[ii] > outp)
|
||||||
|
{
|
||||||
|
outp = inp[ii];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return outp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double MinD(double[] inp)
|
||||||
|
{
|
||||||
|
double outp = 1e10;
|
||||||
|
|
||||||
|
for (int ii = 0; ii < inp.Length; ii++)
|
||||||
|
{
|
||||||
|
if (inp[ii] < outp)
|
||||||
|
{
|
||||||
|
outp = inp[ii];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return outp;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
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|
||||||
|
guid: 77ef741c346e2a844aeebd52cc140f1c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/FastFourierTransform.cs
|
||||||
|
uploadId: 325757
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class Filters
|
||||||
|
{
|
||||||
|
//high pass filter
|
||||||
|
public static double[] high_pass_band(double[] inp, double alpha)
|
||||||
|
{
|
||||||
|
double[] outp = new double[inp.Length];
|
||||||
|
|
||||||
|
outp[0] = alpha * inp[0];
|
||||||
|
|
||||||
|
for (int jj = 1; jj < inp.Length; jj++)
|
||||||
|
{
|
||||||
|
outp[jj] = alpha * (outp[jj - 1]) + alpha * (inp[jj] - inp[jj - 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return outp;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// low pass filter
|
||||||
|
public static double[] low_pass_band(double[] inp, double alpha)
|
||||||
|
{
|
||||||
|
double[] outp = new double[inp.Length];
|
||||||
|
|
||||||
|
outp[0] = alpha * inp[0];
|
||||||
|
|
||||||
|
for (int jj = 1; jj < inp.Length; jj++)
|
||||||
|
{
|
||||||
|
outp[jj] = alpha * (inp[jj]) + (1-alpha) * (outp[jj - 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return outp;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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||||||
|
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||||||
|
productId: 152492
|
||||||
|
packageName: FFT Fast Fourrier Transform
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/FFT fast fourrier transform/Scripts/Filters.cs
|
||||||
|
uploadId: 325757
|
||||||
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|
|||||||
|
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|
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|
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|
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assetBundleVariant:
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Binary file not shown.
@@ -0,0 +1,29 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 90ec393c4f6e7594e942d3ce3367046c
|
||||||
|
AudioImporter:
|
||||||
|
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||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,242 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))]
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ReadmeEditor : Editor
|
||||||
|
{
|
||||||
|
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||||
|
|
||||||
|
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||||
|
|
||||||
|
const float k_Space = 16f;
|
||||||
|
|
||||||
|
static ReadmeEditor()
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RemoveTutorial()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||||
|
|
||||||
|
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||||
|
"Proceed",
|
||||||
|
"Cancel"))
|
||||||
|
{
|
||||||
|
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||||
|
{
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var readmeAsset = SelectReadme();
|
||||||
|
if (readmeAsset != null)
|
||||||
|
{
|
||||||
|
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||||
|
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||||
|
FileUtil.DeleteFileOrDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SelectReadmeAutomatically()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||||
|
{
|
||||||
|
var readme = SelectReadme();
|
||||||
|
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout)
|
||||||
|
{
|
||||||
|
LoadLayout();
|
||||||
|
readme.loadedLayout = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void LoadLayout()
|
||||||
|
{
|
||||||
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||||
|
}
|
||||||
|
|
||||||
|
static Readme SelectReadme()
|
||||||
|
{
|
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||||
|
if (ids.Length == 1)
|
||||||
|
{
|
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||||
|
|
||||||
|
return (Readme)readmeObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Couldn't find a readme");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHeaderGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||||||
|
{
|
||||||
|
if (readme.icon != null)
|
||||||
|
{
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||||
|
}
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
{
|
||||||
|
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.Label(readme.title, TitleStyle);
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
foreach (var section in readme.sections)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(section.heading))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.text))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.text, BodyStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||||||
|
{
|
||||||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(section.url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||||
|
{
|
||||||
|
RemoveTutorial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_Initialized;
|
||||||
|
|
||||||
|
GUIStyle LinkStyle
|
||||||
|
{
|
||||||
|
get { return m_LinkStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_LinkStyle;
|
||||||
|
|
||||||
|
GUIStyle TitleStyle
|
||||||
|
{
|
||||||
|
get { return m_TitleStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_TitleStyle;
|
||||||
|
|
||||||
|
GUIStyle HeadingStyle
|
||||||
|
{
|
||||||
|
get { return m_HeadingStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_HeadingStyle;
|
||||||
|
|
||||||
|
GUIStyle BodyStyle
|
||||||
|
{
|
||||||
|
get { return m_BodyStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_BodyStyle;
|
||||||
|
|
||||||
|
GUIStyle ButtonStyle
|
||||||
|
{
|
||||||
|
get { return m_ButtonStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_ButtonStyle;
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_Initialized)
|
||||||
|
return;
|
||||||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||||
|
m_BodyStyle.wordWrap = true;
|
||||||
|
m_BodyStyle.fontSize = 14;
|
||||||
|
m_BodyStyle.richText = true;
|
||||||
|
|
||||||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_TitleStyle.fontSize = 26;
|
||||||
|
|
||||||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||||
|
m_HeadingStyle.fontSize = 18;
|
||||||
|
|
||||||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_LinkStyle.wordWrap = false;
|
||||||
|
|
||||||
|
// Match selection color which works nicely for both light and dark skins
|
||||||
|
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||||
|
m_LinkStyle.stretchWidth = false;
|
||||||
|
|
||||||
|
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||||
|
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||||
|
|
||||||
|
m_Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||||
|
|
||||||
|
Handles.BeginGUI();
|
||||||
|
Handles.color = LinkStyle.normal.textColor;
|
||||||
|
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||||
|
Handles.color = Color.white;
|
||||||
|
Handles.EndGUI();
|
||||||
|
|
||||||
|
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||||
|
|
||||||
|
return GUI.Button(position, label, LinkStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||||
|
timeCreated: 1484146680
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Readme : ScriptableObject
|
||||||
|
{
|
||||||
|
public Texture2D icon;
|
||||||
|
public string title;
|
||||||
|
public Section[] sections;
|
||||||
|
public bool loadedLayout;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Section
|
||||||
|
{
|
||||||
|
public string heading, text, linkText, url;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- icon: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.antilatency.sdk": "https://github.com/AntilatencySDK/Release_4.5.0.git#subset-d2916037009c60d66f59aba6f254ae29e4243573",
|
||||||
|
"com.unity.ai.navigation": "2.0.5",
|
||||||
|
"com.unity.collab-proxy": "2.7.1",
|
||||||
|
"com.unity.ide.rider": "3.0.31",
|
||||||
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
"com.unity.inputsystem": "1.12.0",
|
||||||
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
|
"com.unity.render-pipelines.universal": "17.0.3",
|
||||||
|
"com.unity.test-framework": "1.4.5",
|
||||||
|
"com.unity.timeline": "1.8.7",
|
||||||
|
"com.unity.ugui": "2.0.0",
|
||||||
|
"com.unity.visualscripting": "1.9.5",
|
||||||
|
"com.unity.modules.accessibility": "1.0.0",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,472 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.antilatency.sdk": {
|
||||||
|
"version": "https://github.com/AntilatencySDK/Release_4.5.0.git#subset-d2916037009c60d66f59aba6f254ae29e4243573",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {},
|
||||||
|
"hash": "e452c198bcafa7f5f6e1a64e77bd82b55169ba12"
|
||||||
|
},
|
||||||
|
"com.unity.ai.navigation": {
|
||||||
|
"version": "2.0.5",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ai": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.burst": {
|
||||||
|
"version": "1.8.19",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.2.1",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.7.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collections": {
|
||||||
|
"version": "2.5.1",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.17",
|
||||||
|
"com.unity.test-framework": "1.4.5",
|
||||||
|
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||||
|
"com.unity.test-framework.performance": "3.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "2.0.5",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.31",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
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Reference in New Issue
Block a user