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using Antilatency.DeviceNetwork;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
public class Accelerometer : MonoBehaviour
{
public static System.Guid TaskID {
get {
byte[] data = new byte[] { 48, 125, 192, 166, 207, 227, 237, 68, 185, 150, 95, 150, 153, 131, 146, 226 };
var handle = GCHandle.Alloc(data, GCHandleType.Pinned);
System.Guid result = (System.Guid)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(System.Guid));
handle.Free();
return result;
}
}
public event Action<Accelerometer, Vector3> OnNewSample;
public event Action<Accelerometer> OnStarted;
public event Action<Accelerometer> OnStopped;
Antilatency.DeviceNetwork.INetwork _network;
ISynchronousConnection _connection;
uint _updateId = 0;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
using var lib = Antilatency.DeviceNetwork.Library.load();
using var filter = lib.createFilter();
filter.addUsbDevice(Antilatency.DeviceNetwork.Constants.AllUsbDevices);
_network = lib.createNetwork(filter);
Debug.Log("Network created");
}
void OnTaskStarted() {
if(OnStarted != null) {
OnStarted.Invoke(this);
}
}
void OnTaskFinished() {
if (OnStopped != null) {
OnStopped.Invoke(this);
}
}
void Reconnect() {
if (_connection != null) {
return;
}
var updateId = _network.getUpdateId();
if (updateId != _updateId) {
_updateId = updateId;
var nodes = _network.getNodes();
foreach (var node in nodes) {
if(_network.nodeIsTaskSupported(node, TaskID)){
_connection = _network.nodeStartTask2(node, TaskID);
OnTaskStarted();
}
}
}
}
void OnAccelerometer(Vector3 value) {
if(OnNewSample != null) {
OnNewSample.Invoke(this, value);
}
}
void OnAccelerometerPacket(Antilatency.DeviceNetwork.Interop.Packet packet, int gRange) {
float scale = (float)gRange / 0x8000;
var sample = Marshal.PtrToStructure<AntilatencyMath.short3>(packet.data);
OnAccelerometer(new Vector3(sample.x * scale, sample.y * scale, sample.z * scale));
}
// Update is called once per frame
void Update()
{
Reconnect();
if (_connection == null) {
return;
}
Antilatency.InterfaceContract.Bool taskFinished = false;
var packets = _connection.getAvailablePackets(out taskFinished);
if (taskFinished) {
Antilatency.Utils.SafeDispose(ref _connection);
OnTaskFinished();
return;
}
foreach (var packet in packets) {
if (packet.id == 3) {
OnAccelerometerPacket(packet, 2);
} else if (packet.id == 4) {
OnAccelerometerPacket(packet, 4);
} else if (packet.id == 5) {
OnAccelerometerPacket(packet, 8);
} else if (packet.id == 6) {
OnAccelerometerPacket(packet, 16);
}
}
}
private void OnDestroy() {
Antilatency.Utils.SafeDispose(ref _connection);
Antilatency.Utils.SafeDispose(ref _network);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Numerics;
public class AnalyzeFFT : MonoBehaviour {
public enum Axis {
X, Y, Z
}
public Axis SourceAxis = Axis.X;
public Accelerometer Accelerometer;
public bool UseAbsoluteScale = false;
public float AbsoluteScale = 0.2f;
private long _samplesTotalCount = 0;
//input-output values for the FFT
double[] X_FFT_inputValues;
double[] Y_FFT_inputValues;
double[] Y_output;
public const int AccelerometerSamplingFrequency = 2000;
public int windowSize = AccelerometerSamplingFrequency;
public double maxf_obtained;
//counts the steps taken
long count = 0;
//the chart transforms for the time and frequency
[Space(10)]
[Header("CHARTS FOR DRAWING")]
[Space]
public Transform tfTime;
public Transform tfFreq;
void Start() {
Accelerometer.OnNewSample += Accelerometer_OnNewSample;
Accelerometer.OnStarted += Accelerometer_OnStarted;
Accelerometer.OnStopped += Accelerometer_OnStopped;
}
private void Accelerometer_OnStarted(Accelerometer obj) {
_samplesTotalCount = 0;
_processedSamplesCount = 0;
Debug.Log("Accelerometer started");
}
private void Accelerometer_OnStopped(Accelerometer obj) {
Debug.Log("Accelerometer stopped");
}
private void Accelerometer_OnNewSample(Accelerometer arg1, UnityEngine.Vector3 arg2) {
if (_ySourceSamples == null || _ySourceSamples.Length != windowSize) {
_ySourceSamples = new double[windowSize];
_yWriteOffset = 0;
}
float data = arg2.x;
if(SourceAxis == Axis.Y) {
data = arg2.y;
}else if (SourceAxis == Axis.Z) {
data = arg2.z;
}
_ySourceSamples[_yWriteOffset] = data;
_yWriteOffset = (_yWriteOffset + 1) % windowSize;
_samplesTotalCount++;
}
double[] _ySourceSamples;
int _yWriteOffset = 0;
private long _processedSamplesCount = 0;
private void Update() {
if (X_FFT_inputValues == null || X_FFT_inputValues.Length != windowSize) {
X_FFT_inputValues = new double[windowSize];
for (int i = 0; i < windowSize; i++) {
X_FFT_inputValues[i] = i;
}
}
if (Y_FFT_inputValues == null || Y_FFT_inputValues.Length != windowSize) {
Y_FFT_inputValues = new double[windowSize];
}
TimeToFrequency();
}
void TimeToFrequency() {
if(_processedSamplesCount == _samplesTotalCount) {
return;
}
//this is the window size
for (int i = 0; i < windowSize; i++) {
Y_FFT_inputValues[i] = _ySourceSamples[(_yWriteOffset + i) % windowSize];
}
//perform complex opterations and set up the arrays
Complex[] inputSignal_Time = new Complex[windowSize];
Complex[] outputSignal_Freq = new Complex[windowSize];
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_FFT_inputValues);
//result is the iutput values once DFT has been applied
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
Y_output = new double[windowSize];
//get module of complex number
for (int ii = 0; ii < windowSize; ii++) {
//Debug.Log(ii);
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
}
// find peak VALUES on the FFT
double MaxPeak = -1000;
int peakIndex = 0;
for (int i = 1; i < Y_output.Length / 2 - 1; i++) {
if (Y_output[i] > MaxPeak) {
MaxPeak = Y_output[i];
peakIndex = i;
}
}
//store results
maxf_obtained = (double)peakIndex / (double)windowSize /*/ 2*/ * (double)AccelerometerSamplingFrequency;
}
void FixedUpdate() {
if(X_FFT_inputValues == null) {
return;
}
if(Y_FFT_inputValues != null) {
Drawing.drawChart(tfTime, X_FFT_inputValues, Y_FFT_inputValues, "time");
}
if(Y_output != null) {
Drawing.drawChart(tfFreq, X_FFT_inputValues, Y_output, "frequency", UseAbsoluteScale ? AbsoluteScale : null);
}
}
}
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using UnityEngine;
namespace AntilatencyMath
{
public struct short3 {
public short x;
public short y;
public short z;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Drawing
{
//transform parameters to draw the chart;
public static double a, b, x0, y0;
public static LineRenderer linR;
public static void drawChart(Transform tf, double[] X_inputValues, double[]Y_inputValues, string type, float? customYScale = null)
{
linR =tf.GetComponent<LineRenderer>();
//transform parameters to draw the heart rate
a = tf.localScale.x;
b = tf.localScale.y;
x0 = tf.position.x;
y0 = tf.position.y;
//do not resize array
if (type=="time")
{
}
//resize array
else if(type=="frequency")
{
X_inputValues=ArrayResize(X_inputValues, (int)X_inputValues.Length/2);
Y_inputValues=ArrayResize(Y_inputValues, (int)Y_inputValues.Length/2);
}
linR.positionCount = X_inputValues.Length;
double max_X = FastFourierTransform.MaxD(X_inputValues);
double min_X = FastFourierTransform.MinD(X_inputValues);
double max_Y = FastFourierTransform.MaxD(Y_inputValues);
double min_Y = FastFourierTransform.MinD(Y_inputValues);
double dY = max_Y - min_Y;
if (customYScale.HasValue) {
dY = customYScale.Value;
}
//drawing factors
double factorA_X = (x0 + a / 2 - (x0 - a / 2)) / (max_X - min_X + 0.01f);
double factorB_X = factorA_X * (-min_X) + (x0 - a / 2);
double factorA_Y = (y0 + b / 2 - (y0 - b / 2)) / (dY + 0.01f);
double factorB_Y = factorA_Y * (-min_Y) + (y0 - b / 2);
//draw using the lineRender
for (int ii = 0; ii < linR.positionCount; ii++)
{
// Debug.Log(ii);
double xt = X_inputValues[ii] * factorA_X + factorB_X;
double yt = Y_inputValues[ii] * factorA_Y + factorB_Y;
linR.SetPosition(ii, new UnityEngine.Vector3((float)xt, (float)yt, tf.position.z));
}
}
//gets an array and resizes it to a fixed value
public static double[] ArrayResize(double[] a, int Size)
{
double[] temp = new double[Size];
for (int c = 1; c < Mathf.Min(Size, a.Length); c++)
{
temp[c] = a[c];
}
return temp;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Numerics;
public class Example01_time_to_frequency : MonoBehaviour
{
[Space]
[Header("[!] set fixed time to 0.01f [!]")]
[Header("TIME SIGNAL TO FREQUENCY FFT")]
[Space]
//samplingfrequency
public int samplingFrequency;
//input-output values for the FFT
double[] X_inputValues;
double[] Y_inputValues;
double[] Y_output;
//list with the input values
public List<double> Y_values;
//these are the frequencies, amplitude and phase of the sinus added to the signal
[Space(10)]
[Header("F,A and P must be same lenght")]
[Tooltip("Add different values of amplitude/frequency to change the time response")]
[Space]
public double[] freq;
public double[] Amp;
public double[] phase;
//this is the size of the window of data
public int windowSize = 1024;
//this is used to obtain the frequency with a peak
[Space(10)]
[Header("MOST IMPORTANT FREQUENCY")]
[Tooltip("This corresponds to the peak on the FFT")]
[Space]
public double maxf_obtained;
//counts the steps taken
long count = 0;
//the chart transforms for the time and frequency
[Space(10)]
[Header("CHARTS FOR DRAWING")]
[Space]
public Transform tfTime;
public Transform tfFreq;
void Start()
{
X_inputValues = new double[windowSize];
Y_inputValues = new double[windowSize];
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
for (int ii = 0; ii < windowSize; ii++)
{
Y_values.Add(0);
}
StartCoroutine(time_to_frequency());
}
/// <summary>
/// This corrutine obtains these steps in order:
/// 1) generates a time response using SIN() signals
/// 2) obtains a window of the signal
/// 3) applies the FFT
/// </summary>
IEnumerator time_to_frequency()
{
while (true)
{
// add point to the time chart
double signal = 0;
for (int jj = 0; jj < Amp.Length; jj++)
{
signal+= (double)( Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count *1/(float)samplingFrequency + (float)phase[jj]) );
}
count++;
Y_values.Add(signal);
if (Y_values.Count >= windowSize)
{
//ONE IS THE INPUT VALUES
//this is the window size
for (int ii = 0; ii < windowSize; ii++)
{
X_inputValues[ii] = ii;
X_inputValues[ii] = ii;
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
}
//perform complex opterations and set up the arrays
Complex[] inputSignal_Time = new Complex[windowSize];
Complex[] outputSignal_Freq = new Complex[windowSize];
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
//result is the iutput values once DFT has been applied
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time,false);
Y_output = new double[windowSize];
//get module of complex number
for (int ii = 0; ii < windowSize; ii++)
{
//Debug.Log(ii);
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
}
// find peak VALUES on the FFT
double MaxPeak = -1000;
int peakIndex = 0;
for (int i = 1; i < Y_output.Length/2 - 1; i++)
{
if (Y_output[i]>MaxPeak)
{
MaxPeak = Y_output[i];
peakIndex = i;
}
}
//store results
maxf_obtained = (double)peakIndex / (double)windowSize/2* (double)samplingFrequency;
}
yield return new WaitForFixedUpdate();
}
}
void FixedUpdate()
{
//draw both charts: time-domain and frequency-domain
Drawing.drawChart(tfTime,X_inputValues, Y_inputValues, "time");
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Numerics;
public class Example02_filtering : MonoBehaviour
{
public enum filterMode { low_pass, high_pass };
[Space]
[Header("[!] set fixed time to 0.01f [!]")]
[Header("FILTERING")]
[Space]
//samplingfrequency
public int samplingFrequency;
//input-output values for the FFT
double[] X_inputValues;
double[] Y_inputValues;
double[] Y_output;
double[] Y_inputValues_filtered;
double[] Y_output_filtered;
//list with the input values
public List<double> Y_values;
//these are the frequencies, amplitude and phase of the sinus added to the signal
[Space(10)]
[Header("F,A and P must be same lenght")]
[Tooltip("Add different values of amplitude/frequency to change the time response")]
[Space]
public double[] freq;
public double[] Amp;
public double[] phase;
//this is the size of the window of data
public int windowSize = 1024;
//counts the steps taken
long count = 0;
//
//the chart transforms for the time and frequency
[Space(10)]
[Header("CHARTS FOR DRAWING")]
[Space]
public Transform tfTime;
public Transform tfFreq;
public Transform tfTime_filt;
public Transform tfFreq_filt;
[Space(10)]
[Header("Select filtering type")]
[Space]
public filterMode filtermode;
//this is the filter parameter
public double alpha = 0.2f;
void Start()
{
X_inputValues = new double[windowSize];
Y_inputValues = new double[windowSize];
samplingFrequency = (int)(1 / Time.fixedDeltaTime);
for (int ii = 0; ii < windowSize; ii++)
{
Y_values.Add(0);
}
StartCoroutine(filterSignal());
}
/// <summary>
/// This corrutine obtains these steps in order:
/// 1) generates a time response using SIN() signals
/// 2) obtains a window of the signal
/// 3) applies the FFT
/// 4) filters the signal
/// 5) applies FFT of filtered signal
/// </summary>
IEnumerator filterSignal()
{
while (true)
{
// add point to the time chart
double signal = 0;
for (int jj = 0; jj < Amp.Length; jj++)
{
signal += (double)(Amp[jj] * Mathf.Sin(2 * Mathf.PI * (float)freq[jj] * (float)count * 1 / (float)samplingFrequency + (float)phase[jj]));
}
count++;
Y_values.Add(signal);
if (Y_values.Count >= windowSize)
{
//ONE IS THE INPUT VALUES
//this is the window size
for (int ii = 0; ii < windowSize; ii++)
{
X_inputValues[ii] = ii;
X_inputValues[ii] = ii;
Y_inputValues[ii] = (Y_values[ii + Y_values.Count - 1 - windowSize]);
}
//perform complex opterations and set up the arrays
Complex[] inputSignal_Time = new Complex[windowSize];
Complex[] outputSignal_Freq = new Complex[windowSize];
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
//result is the iutput values once FFT has been applied
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
Y_output = new double[windowSize];
//get module of complex number
for (int ii = 0; ii < windowSize; ii++)
{
//Debug.Log(ii);
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
}
//filter process
if (filtermode==filterMode.low_pass)
{
Y_inputValues_filtered = Filters.low_pass_band(Y_inputValues, alpha);
}
else if (filtermode == filterMode.high_pass)
{
Y_inputValues_filtered = Filters.high_pass_band(Y_inputValues, alpha);
}
//recalculate FFT of filtered
//perform complex opterations and set up the arrays
inputSignal_Time = new Complex[windowSize];
outputSignal_Freq = new Complex[windowSize];
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues_filtered);
//result is the iutput values once FFT has been applied
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
Y_output_filtered = new double[windowSize];
//get module of complex number
for (int ii = 0; ii < windowSize; ii++)
{
//Debug.Log(ii);
Y_output_filtered[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
}
}
yield return new WaitForFixedUpdate();
}
}
void FixedUpdate()
{
//draw both charts: time-domain and frequency-domain
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
//draw both charts: time-domain and frequency-domain
Drawing.drawChart(tfTime_filt, X_inputValues, Y_inputValues_filtered, "time");
Drawing.drawChart(tfFreq_filt, X_inputValues, Y_output_filtered, "frequency");
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Numerics;
public class Example03_soundTreatment : MonoBehaviour
{
[Space]
[Header("[!] set fixed time to 0.01f [!]")]
[Header("sound treatment")]
[Space]
//samplingfrequency
public int samplingFrequency;
//input-output values for the FFT
double [] X_inputValues;
double [] Y_inputValues;
double[] Y_output;
//list with the input values
public List<double> Y_values;
//these are the frequencies, amplitude and phase of the sinus added to the signal
[Space(10)]
[Header("This is the noise to analyse")]
[Space]
public AudioClip audioC;
public AudioSource audioS;
//counts the steps taken
long count = 0;
//the chart transforms for the time and frequency
[Space(10)]
[Header("CHARTS FOR DRAWING")]
[Space]
public Transform tfTime;
public Transform tfFreq;
//window size
public long windowSize;
void Start()
{
windowSize = audioS.clip.samples * audioS.clip.channels;
audioS.clip = audioC;
audioS.Play();
//initialize
X_inputValues = new double[windowSize];
Y_inputValues = new double[windowSize];
Y_output = new double[windowSize];
StartCoroutine(treatmentOfSound());
}
/// <summary>
/// This corrutine obtains these steps in order:
/// 1) gets the data from the audiosource
/// 2) displays the signal in time domain
/// 3) displays the signal in FFT
/// </summary>
IEnumerator treatmentOfSound()
{
//ONE IS THE INPUT VALUES
float[] samples = new float[windowSize];
audioS.clip.GetData(samples, 0);
//this is the window size
for (int ii = 0; ii < windowSize; ii++)
{
X_inputValues[ii] = ii;
Y_inputValues[ii] =(double)samples[ii];
}
//perform complex opterations and set up the arrays
Complex[] inputSignal_Time = new Complex[windowSize];
Complex[] outputSignal_Freq = new Complex[windowSize];
inputSignal_Time = FastFourierTransform.doubleToComplex(Y_inputValues);
//result is the iutput values once FFT has been applied
outputSignal_Freq = FastFourierTransform.FFT(inputSignal_Time, false);
Y_output = new double[windowSize];
//get module of complex number
for (int ii = 0; ii < windowSize; ii++)
{
//Debug.Log(ii);
Y_output[ii] = (double)Complex.Abs(outputSignal_Freq[ii]);
}
yield return null;
}
void FixedUpdate()
{
//draw both charts: time-domain and frequency-domain
Drawing.drawChart(tfTime, X_inputValues, Y_inputValues, "time");
Drawing.drawChart(tfFreq, X_inputValues, Y_output, "frequency");
}
}
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using System;
using UnityEngine;
using System.Numerics;
public class FastFourierTransform : MonoBehaviour
{
/// <summary>
/// A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence.
/// It converts a signal from its original domain (often time or space) to a representation in the frequency domain
/// </summary>
///
//the FFT returns a complex array of numbers given a input array of complex numbers.
public static Complex[] FFT(Complex[] input, bool invert)
{
//in case there is only one element
if (input.Length == 1)
{
return new Complex[] { input[0] };
}
//for more elements we need to otain the lenght of the input data stream
int length = input.Length;
//half will be the half of the lenght
int half = length / 2;
//this is the result of the FFT
Complex[] result = new Complex[length];
// factor that goes in the
double factorEXP = -2.0 * Math.PI / length;
//in case we want to invert the factor
if (invert)
{
factorEXP = -factorEXP;
}
//
// Cooley–Tukey algorithm. This is a divide and conquer algorithm that recursively breaks down a DFT of any composite size N = N1N2 into many smaller DFTs of sizes N1 and N2,
// it is divided into even and odd components
//
//even
Complex[] evens = new Complex[half];
for (int i = 0; i < half; i++)
{
evens[i] = input[2 * i];
}
//FFT recursive call
Complex[] evenResult = FFT(evens, invert);
//odd
Complex[] odds = evens;
for (int i = 0; i < half; i++)
{
odds[i] = input[2 * i + 1];
}
// FFT recursive call
Complex[] oddResult = FFT(odds, invert);
// final algorithm
// N/2-1 N/2-1
// FFT_k= SUM X_2n ·e^(-2*pi*(2n)*k)/(N/2) + SUM X_2n+1 ·e^(-2*pi*(2n+1)*k)/(N/2)
// 0 0
//
// = Even_k + O_k·e^(-2*pi**k)/(N)
for (int k = 0; k < half; k++)
{
double factor_K = factorEXP * k;
// odd part & this is the second part that is added module 1 argument factor_k
Complex oddComponent = oddResult[k] * new Complex(1*Math.Cos(factor_K), 1*Math.Sin(factor_K));
//first part of the chart
result[k] = evenResult[k] + oddComponent;
//second part of the chart
result[k + half] = evenResult[k] - oddComponent;
}
//reutrn the values (complex). To show FFT we need to display module or "abs" of the complex number
return result;
}
public static Complex[] doubleToComplex(double[] inp)
{
Complex[] outp = new Complex[inp.Length];
//convert to complex number
for (int ii = 0; ii < inp.Length; ii++)
{
outp[ii] = new Complex(inp[ii], 0);
}
return outp;
}
/// <summary>
/// maximum and minimum funtions for double arrays
/// </summary>
public static double MaxD(double[] inp)
{
double outp = -1e10;
for (int ii = 0; ii < inp.Length; ii++)
{
if (inp[ii] > outp)
{
outp = inp[ii];
}
}
return outp;
}
public static double MinD(double[] inp)
{
double outp = 1e10;
for (int ii = 0; ii < inp.Length; ii++)
{
if (inp[ii] < outp)
{
outp = inp[ii];
}
}
return outp;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Filters
{
//high pass filter
public static double[] high_pass_band(double[] inp, double alpha)
{
double[] outp = new double[inp.Length];
outp[0] = alpha * inp[0];
for (int jj = 1; jj < inp.Length; jj++)
{
outp[jj] = alpha * (outp[jj - 1]) + alpha * (inp[jj] - inp[jj - 1]);
}
return outp;
}
// low pass filter
public static double[] low_pass_band(double[] inp, double alpha)
{
double[] outp = new double[inp.Length];
outp[0] = alpha * inp[0];
for (int jj = 1; jj < inp.Length; jj++)
{
outp[jj] = alpha * (inp[jj]) + (1-alpha) * (outp[jj - 1]);
}
return outp;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}
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View File
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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}
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"com.unity.render-pipelines.universal": "17.0.3",
"com.unity.test-framework": "1.4.5",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
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"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
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