19 lines
422 B
C#
19 lines
422 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CombineSubmeshesNode : MeshProcessor {
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public override void Execute(ProceduralMeshData m)
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{
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List<int> indices = new List<int>();
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foreach (var i in m.Indices)
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{
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indices.AddRange(i);
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}
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m.Indices = new List<int[]>();
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m.Indices.Add(indices.ToArray());
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}
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}
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