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ChristmasTree.Unity/Assets/Procedural/CombineSubmeshesNode.cs
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2025-05-13 05:25:23 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CombineSubmeshesNode : MeshProcessor {
public override void Execute(ProceduralMeshData m)
{
List<int> indices = new List<int>();
foreach (var i in m.Indices)
{
indices.AddRange(i);
}
m.Indices = new List<int[]>();
m.Indices.Add(indices.ToArray());
}
}