21 lines
476 B
C#
21 lines
476 B
C#
using UnityEngine;
|
|||
|
|
using System.Collections;
|
||
|
|
|
||
|
|
public class CameraFollow : MonoBehaviour {
|
||
|
|
public Transform target;
|
||
|
|
public Vector3 cameraOffset;
|
||
|
|
// Use this for initialization
|
||
|
|
void Start () {
|
||
|
|
if(target != null) {
|
||
|
|
cameraOffset = transform.position - target.position;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update () {
|
||
|
|
if(target != null) {
|
||
|
|
transform.position = target.position + cameraOffset;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|