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CityDrivingSimulator.Unity/Unity/Assets/Scripts/Car/Flywheel.cs
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2025-05-13 03:19:28 +03:00
using UnityEngine;
using System.Collections;
public class Flywheel : MonoBehaviour
{
public uint teethCount = 129;
public float mass = 6.6f;
public float radius = 0.14f;
public float inertia = 0.06468f;
[ContextMenu("Calculate inertia")]
void CalcInertia()
{
inertia = (mass*radius*radius)*0.5f;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}