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using UnityEngine;
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using System.Collections;
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public class Differential : MonoBehaviour {
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public float gearRatio = 3.5f;
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public DriveShaft left;
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public DriveShaft right;
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public DriveShaft center;
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// Use this for initialization
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void Start () {
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/*if (left != null) {
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left.target = this;
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}
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if (right != null) {
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right.target = this;
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}
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if (center != null) {
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center.target = this;
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}*/
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}
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// Update is called once per frame
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void Update () {
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}
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/*
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void OnDrawGizmos(){
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AdvancedGizmo.DrawCircle (transform.position, Vector3.up, 0.2f, Color.green, 12, false, 1);
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Gizmos.color = Color.red;
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if (left != null) {
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Gizmos.DrawLine(left.transform.position, gameObject.transform.position);
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}
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if (right != null) {
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Gizmos.DrawLine(right.transform.position, gameObject.transform.position);
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}
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if (center != null) {
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Gizmos.color = Color.blue;
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Gizmos.DrawLine(center.transform.position, gameObject.transform.position);
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}
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var pt = Tools.WorldToGuiPoint (transform.position);
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if (pt.z > 0) {
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Tools.BeginGui ();
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var textRect = new Rect (pt.x, pt.y, 100, 20);
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Tools.DrawRectangle(textRect, new Color(0,0,0,0.7f));
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GUI.Label (textRect, "Gear: " + gearRatio);
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Tools.EndGui ();
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}
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}*/
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}
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