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using UnityEngine;
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using System.Collections;
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public class ConstantForce : MonoBehaviour {
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public Vector3 force;
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public Rigidbody body;
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public float maxSpeed = 1000;
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public bool localSpace = true;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void FixedUpdate () {
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if (body != null) {
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var vel = body.velocity.magnitude;
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if(vel < maxSpeed) {
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if(localSpace) {
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var f = transform.TransformDirection(force);
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body.AddForce(f);
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} else {
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body.AddForce(force);
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}
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}
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}
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}
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}
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