*
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class GetPhysicsDeltaTime : MonoBehaviour {
|
||||
public Rigidbody source;
|
||||
private Vector3 lastPos;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
lastPos = source.position;
|
||||
source.velocity = Vector3.forward;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate() {
|
||||
var currentPos = source.position;
|
||||
var delta = currentPos - lastPos;
|
||||
var distance = delta.magnitude;
|
||||
lastPos = currentPos;
|
||||
|
||||
Debug.Log("Delta time = " + distance+ " Fixed delta: " + Time.fixedDeltaTime);
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user