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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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public static class Label3D {
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/*
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public static void AtWorldPosition(Vector3 position, string text) {
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var screenPosition = Camera.main.WorldToScreenPoint(position);
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screenPosition.y = Camera.main.pixelHeight - screenPosition.y;
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var labelContent = new GUIContent(text);
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var size = GUI.skin.label.CalcSize(new GUIContent(text));
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var labelRect = new Rect(screenPosition.x, screenPosition.y, size.x, size.y);
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Tools.DrawRectangle(labelRect, new Color(0,0,0,0.5f));
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GUI.Label(labelRect, labelContent);
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}*/
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}
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