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using UnityEngine;
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using System.Collections;
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public class KeyboardCarController : MonoBehaviour
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{
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public Car car;
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// Use this for initialization
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void Start () {
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}
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public float maxSteer = 40;
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// Update is called once per frame
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void Update () {
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/* if(Input.GetKey(KeyCode.A)) {
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car.SteerAngle = -maxSteer;
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} else if(Input.GetKey(KeyCode.D)) {
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car.SteerAngle = maxSteer;
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} else
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{
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car.SteerAngle = 0;
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}*/
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float pow = 1000;
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if(Input.GetKey(KeyCode.W)) {
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car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = pow;
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car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = pow;
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} else if(Input.GetKey(KeyCode.S)) {
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car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = -pow;
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car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = -pow;
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} else {
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car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = 0;
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car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = 0;
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}
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}
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}
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