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using UnityEngine;
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using System.Collections;
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public class OscilloscopeAdapter : MonoBehaviour
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{
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public Plot2D plot;
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public uint channel;
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public uint samplesCount = 500;
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// Use this for initialization
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private void Awake() {
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if (plot != null) {
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plot.channels[0].ResizeBuffers((int)samplesCount);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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public void PushSample(float x, float y)
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{
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plot.channels[channel].PushSample(x, y);
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}
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}
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