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using UnityEngine;
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using System.Collections;
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public class OscilloscopeFunctionSampler : MonoBehaviour
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{
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public OscilloscopeAdapter oscilloscope;
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public Plot2DFunction function;
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public bool fixedUpdate;
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public bool update;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (update) {
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if (oscilloscope != null && function != null) {
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oscilloscope.PushSample(Time.time, function.f(Time.time));
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}
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}
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}
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void FixedUpdate()
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{
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if (fixedUpdate)
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{
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if (oscilloscope != null && function != null)
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{
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oscilloscope.PushSample(Time.time, function.f(Time.time));
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}
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}
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}
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}
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