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using UnityEngine;
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using System.Collections;
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public class WheelTransformController : MonoBehaviour {
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public WheelPhysics wheel;
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public bool flipTotation;
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private Quaternion _startupRotation;
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// Use this for initialization
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void Start () {
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_startupRotation = transform.localRotation;
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}
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// Update is called once per frame
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void Update () {
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if(wheel == null) {
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return;
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}
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float angle = Mathf.Repeat((float)wheel.angle *Mathf.Rad2Deg, 360.0f);
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if(flipTotation) {
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angle = -angle;
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}
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transform.localRotation = _startupRotation * Quaternion.AngleAxis(angle, Vector3.right);
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}
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}
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