using UnityEngine; using System.Collections; public class Accumulator : IElecticEnergySource { public float voltage = 12.0f; public float maxPower = 520.0f; public override float Voltage { get { return voltage; } } public override float MaxPower { get { return maxPower; } } public override string Name { get { return "Accumulator"; } } public override string ShortDescription { get { return "Accumulator"; } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }