using UnityEngine; using System.Collections; public class CarSuspension : MonoBehaviour { public float suspensionDistance = 0.2f; public float targetPosition = 0.2f; public float suspensionSpring = 35000.0f; public float suspensionDamper = 4500.0f; private float _suspensionForce; private float previousLength = 0.0f; private float currentLength = 0.0f; private float _currentSuspensionPosition = 1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }