using UnityEngine; using System.Collections; public class GetPhysicsDeltaTime : MonoBehaviour { public Rigidbody source; private Vector3 lastPos; // Use this for initialization void Start () { lastPos = source.position; source.velocity = Vector3.forward; } // Update is called once per frame void Update () { } // Update is called once per frame void FixedUpdate() { var currentPos = source.position; var delta = currentPos - lastPos; var distance = delta.magnitude; lastPos = currentPos; Debug.Log("Delta time = " + distance+ " Fixed delta: " + Time.fixedDeltaTime); } }