using UnityEngine; using System.Collections; using System; public struct Double3 { public double x; public double y; public double z; public Double3(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public double magnitude { get { return Math.Sqrt(x*x + y*y + z*z); } } public static Double3 zero { get { return new Double3(0, 0, 0); } } }