using UnityEngine; using System.Collections; public class OscilloscopeAdapter : MonoBehaviour { public Plot2D plot; public uint channel; public uint samplesCount = 500; // Use this for initialization private void Awake() { if (plot != null) { plot.channels[0].ResizeBuffers((int)samplesCount); } } // Update is called once per frame void Update () { } public void PushSample(float x, float y) { plot.channels[channel].PushSample(x, y); } }