using UnityEngine; using System.Collections; public class PowerBus { private CarElectricSystem _electricSystem; private bool _enabled; public bool Enabled { get { return _enabled; } set { _enabled = value; } } public CarElectricSystem ElectricSystem { get { return _electricSystem; } set{ _electricSystem = value; } } public float GetVoltage(){ if (_electricSystem == null) { return 0.0f; } return _enabled ? _electricSystem.energySource.Voltage : 0.0f; } public float GetMaxPower(){ if (_electricSystem == null) { return 0.0f; } return _enabled ? _electricSystem.energySource.MaxPower : 0.0f; } }