using UnityEngine; using System.Collections; public class CarEngineDebug : MonoBehaviour{ public CarEngine engine; void OnGUI() { if (engine != null) { GUI.Label(new Rect(0, 10, 200, 30), "Engine RPM: " + engine.Rpm); } if (GUI.Button(new Rect(0, 70, 100, 30), "Reset engine")) { engine.engineThrolle = 0.0548135214770327; engine.inputThrolle = 0; engine.angularSpeed = MathEx.RpmToRadS * 500; engine.angularSpeedRPM = MathEx.RadSToRpm * engine.angularSpeed; engine.crankshaftAngle = 0.0; engine.idleThrolleController.IdleThrolle = 0.0548135214770327; } } }