using UnityEngine; using System.Collections; public class Flywheel : MonoBehaviour { public uint teethCount = 129; public float mass = 6.6f; public float radius = 0.14f; public float inertia = 0.06468f; [ContextMenu("Calculate inertia")] void CalcInertia() { inertia = (mass*radius*radius)*0.5f; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }