using UnityEngine; using System.Collections; public class KeyboardCarController : MonoBehaviour { public Car car; // Use this for initialization void Start () { } public float maxSteer = 40; // Update is called once per frame void Update () { /* if(Input.GetKey(KeyCode.A)) { car.SteerAngle = -maxSteer; } else if(Input.GetKey(KeyCode.D)) { car.SteerAngle = maxSteer; } else { car.SteerAngle = 0; }*/ float pow = 1000; if(Input.GetKey(KeyCode.W)) { car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = pow; car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = pow; } else if(Input.GetKey(KeyCode.S)) { car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = -pow; car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = -pow; } else { car.chassis.axisCollection[0].leftWheel.wheel.driveTorque = 0; car.chassis.axisCollection[0].rightWheel.wheel.driveTorque = 0; } } }