using UnityEngine; using System.Collections; public class Plot3DMotorFunc : Plot3DFunction { public CarEngine engine; public bool power; public Car car; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public override float f(float x, float y) { if (engine == null) { return 0; } var t= (float)engine.GetTorque(Mathf.Clamp01(car.throlleCurve.Evaluate(y)), x); if (!power) { return t; } return (float)MathEx.Power(t, MathEx.RpmToRadS * x) / 1000; //return (x*x*y*y)*1000; } }