Files
2025-05-13 03:19:28 +03:00

22 lines
405 B
C#

using UnityEngine;
using System.Collections;
public class RotationAnimation : MonoBehaviour
{
public Vector3 axis = Vector3.right;
public float angle;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
transform.localRotation = Quaternion.AngleAxis(angle*Time.deltaTime, axis.normalized)* transform.localRotation;
}
}