27 lines
393 B
C#
27 lines
393 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class Clutch : MonoBehaviour {
|
|
|
|
public CarEngine engine;
|
|
public Gearbox gearbox;
|
|
private float _pressure = 1.0f;
|
|
|
|
public float Pressure{
|
|
get{ return _pressure;}
|
|
set{
|
|
_pressure = Mathf.Clamp01(value);
|
|
}
|
|
}
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
}
|
|
}
|