16 lines
334 B
C#
16 lines
334 B
C#
using UnityEngine;
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using System.Collections;
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public class Rotation : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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transform.rotation = Quaternion.AngleAxis (Time.timeSinceLevelLoad * 10.0f, Vector3.up);
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}
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}
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