28 lines
516 B
Plaintext
28 lines
516 B
Plaintext
Shader "Custom/Joystick" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_TintColor("Color Tint", Color) = (1,1,1,1)
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}
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SubShader {
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma surface surf Lambert
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float4 _TintColor;
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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float c = tex2D (_MainTex, IN.uv_MainTex).a;
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o.Albedo = _TintColor.rgb;
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o.Alpha = c * _TintColor.a;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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