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CityOfTheDead.Unity/Assets/Models/HelperGizmo.cs
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2025-05-13 05:05:49 +03:00
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class HelperGizmo : MonoBehaviour {
public float Raduis = 0.1f;
public bool Wire = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnDrawGizmos(){
if(transform != null){
if(Wire)
Gizmos.DrawWireSphere (transform.position, Raduis);
else
Gizmos.DrawSphere (transform.position, Raduis);
}
}
}