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@@ -42,7 +42,7 @@ public class CrossbowArrow : MonoBehaviour {
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hitName = "HitGlass";
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}
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GameObject hitObjSrc = physicsHits.transform.FindChild(hitName).gameObject;
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GameObject hitObjSrc = physicsHits.transform.Find(hitName).gameObject;
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GameObject hitObj = (GameObject)Instantiate(hitObjSrc);
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hitObj.transform.localPosition = hit.point;
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hitObj.transform.rotation = Quaternion.FromToRotation(Vector3.up, hit.normal);
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