using UnityEngine; using System.Collections; [ExecuteInEditMode] public class HelperGizmo : MonoBehaviour { public float Raduis = 0.1f; public bool Wire = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnDrawGizmos(){ if(transform != null){ if(Wire) Gizmos.DrawWireSphere (transform.position, Raduis); else Gizmos.DrawSphere (transform.position, Raduis); } } }