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2025-05-13 03:30:23 +03:00
using UnityEngine;
using System.Collections;
public class SegmentDisplayString : MonoBehaviour {
public SegmentDisplay[] segments;
public void SetString(string val) {
int segmentId = 0;
for (int i = 0; i < val.Length; ++i) {
char v = val[i];
if (v == '.') {
segments[segmentId == 0 ? 0 : segmentId - 1].ShowDot = true;
} else {
segments[segmentId].ShowDot = false;
segments[segmentId].SetChar(v);
segmentId++;
if (segmentId >= segments.Length) {
break;
}
}
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}