15 lines
390 B
C#
15 lines
390 B
C#
using UnityEngine;
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using System.Collections;
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public static class VectorEx {
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public static Vector2 Rotate(this Vector2 v, float degrees){
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return v.RotateRadians(degrees * Mathf.Deg2Rad);
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}
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public static Vector2 RotateRadians(this Vector2 v, float radians){
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var ca = Mathf.Cos(radians);
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var sa = Mathf.Sin(radians);
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return new Vector2(ca*v.x - sa*v.y, sa*v.x + ca*v.y);
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}
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}
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