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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(Transform))]
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public class TransformEditor : Editor {
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public override void OnInspectorGUI (){
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base.OnInspectorGUI ();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button ("Reset rotaton")) {
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(target as Transform).rotation = Quaternion.identity;
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}
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if (GUILayout.Button ("R +90")) {
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(target as Transform).Rotate(0, 90, 0);
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}
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if (GUILayout.Button ("R -90")) {
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(target as Transform).Rotate(0, -90, 0);
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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