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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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public class JoystickView : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnGUI(){
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DoGui ();
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}
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public static List<string> GetInputAxis()
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{
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var allAxis = new List<string>();
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var serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]);
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var axesProperty = serializedObject.FindProperty("m_Axes");
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axesProperty.Next(true);
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axesProperty.Next(true);
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while (axesProperty.Next(false))
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{
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SerializedProperty axis = axesProperty.Copy();
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axis.Next(true);
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allAxis.Add(axis.stringValue);
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}
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return allAxis;
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}
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void DoGui(){
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var joysticks = Input.GetJoystickNames ();
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#if UNITY_EDITOR
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Handles.BeginGUI ();
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#endif
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var axes = GetInputAxis ();
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float height = 20;
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for (int i = 0; i < axes.Count; ++i) {
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GUI.Label(new Rect(10,i * height + 10, 300,height), string.Format("Axis {0}: {1}", axes[i], Input.GetAxis(axes[i])));
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}
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for (int i = 0; i < 20; ++i) {
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GUI.Label(new Rect(410,i * height + 10, 300,height), string.Format("Button {0}: {1}", i, Input.GetKey (KeyCode.Joystick1Button0 + i)));
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}
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/*foreach(var j in joysticks){
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//EditorGUILayout.TextField(j);
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}*/
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#if UNITY_EDITOR
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Handles.EndGUI ();
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#endif
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}
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void OnDrawGizmos(){
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DoGui ();
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}
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}
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