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2025-05-13 03:30:23 +03:00
parent 224cfc8cf6
commit 5c489bb6ee
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using UnityEngine;
using System.Collections;
public class RemoteController : MonoBehaviour {
public Joystick leftStick;
public Joystick rightStick;
public Vector4 yprtRate = new Vector4(35,35,35, 1);
public float yaw;
public float throlle = 0;
public Transform testTransform;
public Quaternion targetOrientation;
public FlightController targetController;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
throlle = Mathf.Clamp01 (leftStick.State.y);
yaw += leftStick.State.x * yprtRate.x * Time.deltaTime;
Vector2 tiltAxis = rightStick.State;
Quaternion rotation = Quaternion.identity;
if (tiltAxis.magnitude > 0.01f) {
Vector3 rotationAxis = Vector3.Cross(Vector3.up, new Vector3(tiltAxis.x * yprtRate.y, 0, tiltAxis.y * yprtRate.z));
rotation = Quaternion.AngleAxis(rotationAxis.magnitude, rotationAxis.normalized);
}
//add yaw
targetOrientation = Quaternion.AngleAxis (yaw, Vector3.up) * rotation;
if (testTransform != null) {
testTransform.rotation = targetOrientation;
}
if (targetController != null) {
targetController.targetOrientation = targetOrientation;
targetController.targetThrolle = Mathf.Pow (throlle, 1.0f/4.0f) * 0.4f ;
}
}
}