using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(Transform))] public class TransformEditor : Editor { public override void OnInspectorGUI (){ base.OnInspectorGUI (); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button ("Reset rotaton")) { (target as Transform).rotation = Quaternion.identity; } if (GUILayout.Button ("R +90")) { (target as Transform).Rotate(0, 90, 0); } if (GUILayout.Button ("R -90")) { (target as Transform).Rotate(0, -90, 0); } EditorGUILayout.EndHorizontal(); } }