using UnityEngine; using System.Collections; [RequireComponent(typeof(RectTransform))] public class Joystick : MonoBehaviour { public JoystickViewController view; public string XAxis = "Yaw"; public string YAxis = "Throlle"; private Vector2 _state; public Vector2 State{ get{ return _state;} } // Use this for initialization void Start () { } // Update is called once per frame void Update () { _state.x = Input.GetAxis (XAxis); _state.y = Input.GetAxis (YAxis); view.SetAxis (_state.x, _state.y); } void OnGUI(){ } }