using UnityEngine; using System.Collections; public class OrientationSensor : MonoBehaviour { public Quaternion orientation = Quaternion.identity; public Vector3 right = Vector3.right; public Vector3 up = Vector3.right; public Vector3 forward = Vector3.right; // Use this for initialization void Start () { } // Update is called once per frame public void FixedUpdate () { orientation = transform.rotation; right = orientation * Vector3.right; up = orientation * Vector3.up; forward = orientation * Vector3.forward; } }