using UnityEngine; using System.Collections; [ExecuteInEditMode] public class QuadcopterEditorOritentationController : MonoBehaviour { public FlightController target; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnDrawGizmos(){ Gizmos.color = Color.red; Gizmos.DrawLine (transform.position, transform.position + transform.right); Gizmos.color = Color.green; Gizmos.DrawLine (transform.position, transform.position + transform.up); Gizmos.color = Color.blue; Gizmos.DrawLine (transform.position, transform.position + transform.forward); if (enabled) { if(target != null){ target.targetOrientation = transform.rotation; } } } }