using UnityEngine; using System.Collections; public static class VectorEx { public static Vector2 Rotate(this Vector2 v, float degrees){ return v.RotateRadians(degrees * Mathf.Deg2Rad); } public static Vector2 RotateRadians(this Vector2 v, float radians){ var ca = Mathf.Cos(radians); var sa = Mathf.Sin(radians); return new Vector2(ca*v.x - sa*v.y, sa*v.x + ca*v.y); } }