using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using System.Linq; using System; public class MotorPlot : MonoBehaviour { private Vector3[] plot_current; private Vector3[] plot_rps; private Vector3[] plot_power; private Vector3[] plot_in_power; private Vector3[] plot_eff; public Motor motor; const float plotHeight = 10.0f; const float plotWidth = plotHeight * 1.25f; Vector3[] CreatePlot(Plot plot) { Vector3[] result = new Vector3[plot.Samples.Count]; for (int i = 0; i < plot.Samples.Count; ++i) { float x = (plotWidth / plot.Samples.Count) * i; result[i] = new Vector3(x, 0, (float)(plot.Samples[i] * plotHeight * plot.NormalizeValue)); } return result; } public class Plot { public Plot(double _NormalizeValue) { NormalizeValue = _NormalizeValue; } public double NormalizeValue; public List Samples = new List(); public double GetMin() { return Samples.Min(); } public double GetMinNormalized() { return Samples.Min() * NormalizeValue; } public double GetMaxNormalized() { return Samples.Max() * NormalizeValue; } public double GetMax() { return Samples.Max(); } } public class Plots { public Plot current = new Plot(1000.0 / 200.0); public Plot rpm = new Plot(1.0 / 24000.0); public Plot power = new Plot((1.0 * 1000.0f / 150.0)); public Plot in_power = new Plot((1.0 * 1000.0f / 150.0)); public Plot eff = new Plot(100.0 / 54.0); } private double k_torque_backup; private double k_friction_backup; private double k_backemf_backup; public int maxOptimizationIterations = 10000; public int integrationIterations = 1000; private static void fvec(double[] arg, double[] fi, object obj) { //errors: eff_max, pow_max, rpm_max, cur_min, cur_max //k_Friction, k_Torque, k_BackEMF, rotorInertia var m = (MotorPlot)obj; m.motor.k_Friction = m.k_friction_backup + arg[0]; m.motor.k_Torque = m.k_torque_backup + arg[1]; m.motor.k_BackEMF = m.k_backemf_backup + arg[2]; var plots = m.IntegratePlots(); var eff_max_norm = plots.eff.GetMaxNormalized(); var pow_max_norm = plots.power.GetMaxNormalized(); var cur_max_norm = plots.current.GetMaxNormalized(); var target_eff_max_norm = (52.0 / 100.0) * plots.eff.NormalizeValue; var target_pow_max_norm = (120.3 / 1000.0) * plots.power.NormalizeValue; var target_rpm_max_norm = 23050.0 * plots.rpm.NormalizeValue; var target_cur_min_norm = (17.0 / 1000.0) * plots.current.NormalizeValue; var target_cur_max_norm = (180.0 / 1000.0) * plots.current.NormalizeValue; var target_rpm_derivative = (0 - target_rpm_max_norm) / plotWidth; var iter_rpm_derivative = (plots.rpm.GetMinNormalized() - (plots.rpm.Samples[plots.rpm.Samples.Count / 2] * plots.rpm.NormalizeValue)) / (plotWidth / 2); var target_cur_derivative = (target_cur_max_norm - target_cur_min_norm) / plotWidth; var iter_cur_derivative = (plots.current.GetMaxNormalized() - (plots.current.Samples[plots.current.Samples.Count / 2] * plots.current.NormalizeValue)) / (plotWidth / 2); var err_eff = target_eff_max_norm - eff_max_norm; var err_pow = target_pow_max_norm - pow_max_norm; var err_rpm_deriv = target_rpm_derivative - iter_rpm_derivative; var err_cur = target_cur_derivative - iter_cur_derivative; var err_cur_max = target_cur_max_norm - cur_max_norm; fi[0] = err_pow * err_pow; fi[1] = err_rpm_deriv * err_rpm_deriv; fi[2] = err_cur * err_cur; fi[3] = err_cur_max * err_cur_max; fi[4] = err_eff * err_eff; } public void Optimize() { const double optStep = 0.0000001; k_torque_backup = motor.k_Torque; k_friction_backup = motor.k_Friction; k_backemf_backup = motor.k_BackEMF; double[] Params = new double[3] { 0, 0, 0 }; alglib.minlmstate state; alglib.minlmreport rep; try { //params count, errors count, params alglib.minlmcreatev(Params.Length, 6, Params, optStep, out state); } catch (Exception ex) { Debug.Log("Failed to optimize, bad params! " + ex.Message); return; } alglib.minlmsetcond(state, 0.00000000001, 0.00000000001, 0.00000000001, maxOptimizationIterations); //alglib.minlmsetbc(state, FunctionParametersMin, FunctionParametersMax); alglib.minlmoptimize(state, fvec, null, this); alglib.minlmresults(state, out Params, out rep); motor.k_Friction = k_friction_backup + Params[0]; motor.k_Torque = k_torque_backup + Params[1]; motor.k_BackEMF = k_backemf_backup + Params[2]; Debug.Log(rep.iterationscount); IntegratePlotsVisual(); } public void DrawUnboundPlots() { Plots result = new Plots(); motor.ResetState(); plot_eff = null; plot_in_power = null; plot_power = null; plot_rps = null; plot_current = null; var oldVoltage = motor.Vin; for (int i = 0; i < integrationIterations; ++i) { if (i > (integrationIterations / 2)) { motor.Vin = 0; } result.current.Samples.Add(motor.current); result.rpm.Samples.Add(motor.angularSpeedRPM); motor.Integrate(motor.integrationStep); } motor.Vin = oldVoltage; plot_rps = CreatePlot(result.rpm); plot_current = CreatePlot(result.current); SceneView.RepaintAll(); } public Plots IntegratePlots() { Plots result = new Plots(); motor.ResetState(); motor.LoadTorque = 0; double loadStep = 0.04185 * motor.integrationStep; //warm up for (int i = 0; i < (int)(1.0f / motor.integrationStep) * 100; ++i) { motor.Integrate(motor.integrationStep); } int iteration = 0; //add load torque until motor stall while (motor.angularSpeedRPM > 0.0) { ++iteration; motor.LoadTorque = loadStep * iteration; // double power = (k_BackEMF / k_Torque) * angularSpeedRPS * (torque - torqueOffset); double power = motor.angularSpeedRPS * motor.LoadTorque / 1000.0; double inPower = motor.current * motor.Vin; double eff = power / inPower; result.current.Samples.Add(motor.current); result.rpm.Samples.Add(motor.angularSpeedRPM); result.eff.Samples.Add(eff); result.power.Samples.Add(power); result.in_power.Samples.Add(inPower); for (int m = 0; m < 10; ++m) { motor.Integrate(motor.integrationStep); } } Debug.Log("Load torque = " + motor.LoadTorque); return result; } public void IntegratePlotsVisual() { var plots = IntegratePlots(); //convert values to plots plot_current = CreatePlot(plots.current); plot_rps = CreatePlot(plots.rpm); plot_power = CreatePlot(plots.power); plot_in_power = CreatePlot(plots.in_power); plot_eff = CreatePlot(plots.eff); SceneView.RepaintAll(); } void OnDrawGizmos() { Handles.matrix = Matrix4x4.identity; Handles.color = Color.red; if (plot_current != null) { Handles.DrawPolyLine(plot_current); } Handles.color = Color.blue; if (plot_rps != null) { Handles.DrawPolyLine(plot_rps); } Handles.color = Color.yellow; if (plot_power != null) { Handles.DrawPolyLine(plot_power); } Handles.color = Color.green; if (plot_eff != null) { Handles.DrawPolyLine(plot_eff); } Handles.color = Color.gray; if (plot_in_power != null) { Handles.DrawPolyLine(plot_in_power); } Handles.color = Color.black; //draw borders Vector3 upOffset = Vector3.forward * plotHeight; Vector3 rightOffset = Vector3.right * plotWidth; Handles.DrawLine(Vector3.zero, upOffset); Handles.DrawLine(Vector3.zero, rightOffset); Handles.DrawLine(upOffset, upOffset + rightOffset); Handles.DrawLine(rightOffset, upOffset + rightOffset); } }