Files
CopterSimulator/Unity/Assets/Scripts/Editor/MotorEditor.cs
T
2025-05-13 03:30:23 +03:00

24 lines
561 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(MotorPlot))]
public class MotorEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (GUILayout.Button("Update unbound plots")) {
(target as MotorPlot).DrawUnboundPlots();
}
if (GUILayout.Button("Update plots")) {
(target as MotorPlot).IntegratePlotsVisual();
}
if (GUILayout.Button("Optimize")) {
(target as MotorPlot).Optimize();
}
}
}