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using System;
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namespace SourceFormatParser.Common
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{
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/// <summary>Degree Euler angle aligned to axis (NOT ROLL/PITCH/YAW)</summary>
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public class SourceDegreeEuler
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{
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public SourceDegreeEuler() { }
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public SourceDegreeEuler(float X, float Y, float Z) { x = X; y = Y; z = Z; }
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public SourceDegreeEuler(SourceQuaternion q)
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{
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SourceRadianEuler radians = new SourceRadianEuler(q);
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Init(MathUtils.RAD2DEG(radians.x), MathUtils.RAD2DEG(radians.y), MathUtils.RAD2DEG(radians.z));
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}
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public SourceDegreeEuler(SourceQAngle angles)
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{
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Init(angles.z, angles.x, angles.y);
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}
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public SourceDegreeEuler(SourceRadianEuler angles)
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{
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Init(MathUtils.RAD2DEG(angles.x), MathUtils.RAD2DEG(angles.y), MathUtils.RAD2DEG(angles.z));
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}
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// Initialization
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public void Init(float ix = 0.0f, float iy = 0.0f, float iz = 0.0f) { x = ix; y = iy; z = iz; }
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public SourceQAngle ToQAngle() => new SourceQAngle(y, z, x);
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// conversion to qangle
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public bool IsValid() { throw new NotImplementedException(); }
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public void Invalidate() { throw new NotImplementedException(); }
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public float Base() { return x; }
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// array access...
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public float this[int i]
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{
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get
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{
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switch (i)
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{
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case 0: return x;
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case 1: return y;
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case 2: return z;
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default: throw new Exception("wrong index [0..2]");
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}
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}
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set
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{
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switch (i)
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{
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case 0:
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x = value;
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break;
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case 1:
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y = value;
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break;
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case 2:
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z = value;
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break;
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default:
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throw new Exception("wrong index [0..2]");
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}
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}
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}
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public float x, y, z;
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}
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}
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