Files

12 lines
365 B
C++
Raw Permalink Normal View History

2025-05-13 02:41:57 +03:00
#pragma once
#include <LEngine/ObjectsFactory.h>
LOBJECT(BoundsView, Component)
public:
void tick(float deltaTime) override {
LEngine::Instance()->GetActiveScene()->GetGizmos().SetMatrix(transform()->GetGlobalTransform());
LEngine::Instance()->GetActiveScene()->GetGizmos().DrawBounds(gameObject->GetComponent<MeshRenderer>()->GetMesh()->GetBounds());
}
};