Files
LEngine/LEditor/BoundsView.h
T
2025-05-13 02:34:42 +03:00

14 lines
415 B
C++

#ifndef BoundsView_h__
#define BoundsView_h__
#include "ObjectsFactory.h"
LOBJECT(BoundsView, Component)
public:
void tick(float deltaTime) override {
LEngine::Instance()->GetActiveScene()->GetGizmos().SetMatrix(transform()->GetGlobalTransform());
LEngine::Instance()->GetActiveScene()->GetGizmos().DrawBounds(gameObject->GetComponent<MeshRenderer>()->GetMesh()->GetBounds());
}
};
#endif // BoundsView_h__