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2025-05-13 02:50:08 +03:00
#include "Scene.h"
#include "GameObject.h"
void Scene::tick(float deltaTime) {
for (auto go : objects) {
go->tick(deltaTime);
}
}
void Scene::SetName(const std::string& name) {
_name = name;
}
std::string Scene::GetName() {
return _name;
}