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#ifndef Camera_h__
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#define Camera_h__
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#include "ObjectsFactory.h"
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#include "lmath.h"
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#include "Component.h"
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using namespace lm;
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LOBJECT(Camera, Component)
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public:
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float nearClipPlane = 0.03f;
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float farClipPlane = 100.0f;
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float fov = 45.0f;
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float aspect = 1.333333333f;
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virtual void serialize(Archive& archive) override;
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float4x4 worldToCameraMatrix();
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float4x4 projectionMatrix();
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void test() {
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construct();
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}
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private:
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float4x4 _projection;
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void UpdateProjectionMatrix();
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};
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typedef std::shared_ptr<Camera> CameraPtr;
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#endif // Camera_h__
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