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#ifndef Gizmos_h__
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#define Gizmos_h__
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#include "GizmoVertex.h"
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#include <vector>
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#include "Material.h"
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#include "Shader.h"
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#include "d3d11_types.h"
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#include "lmath.h"
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#include "Camera.h"
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#include "Bounds.h"
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using namespace lm;
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class Gizmos {
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public:
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Gizmos();
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void Init();
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void DrawLine(const float3& from, const float3& to);
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void DrawBounds(const Bounds& bounds);
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void DrawAll(CameraPtr camera);
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void Clear();
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void PrepareRender();
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float4 GetColor();
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void SetColor(float4 color);
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void SetMatrix(const float4x4& matrix);
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float4x4 GetMatrix();
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private:
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void DrawImpl(CameraPtr camera, MaterialPtr material);
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ID3D11InputLayoutPtr _inputLayout;
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ID3D11BufferPtr _vertexBuffer;
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ID3D11DepthStencilStatePtr _backLineDepthState;
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ID3D11DepthStencilStatePtr _frontLineDepthState;
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MaterialPtr _backMaterial;
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MaterialPtr _frontMaterial;
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float4 _color;
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float4x4 _matrix;
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std::vector<GizmoVertex> _vertices;
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};
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#endif // Gizmos_h__
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